A multi-population genetic algorithm for procedural generation of levels for platform games L Ferreira, L Pereira, C Toledo Proceedings of the Companion Publication of the 2014 Annual Conference on …, 2014 | 25 | 2014 |
Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players LT Pereira, PV de Souza Prado, RM Lopes, CFM Toledo Expert Systems with Applications 180, 115009, 2021 | 18 | 2021 |
Learning to speed up evolutionary content generation in physics-based puzzle games LT Pereira, C Toledo, LN Ferreira, LHS Lelis 2016 IEEE 28th International Conference on Tools with Artificial …, 2016 | 17 | 2016 |
Procedural Enemy Generation through Parallel Evolutionary Algorithm LT Pereira, BMF Viana, CFM Toledo 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | 11 | 2021 |
Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics BMF Viana, LT Pereira, CFM Toledo, SR dos Santos, SMDM Maia Applied Soft Computing 119, 108586, 2022 | 10 | 2022 |
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room LT Pereira, FHC Silva, PT Palomino, S Isotani Proceedings of SBGames 2018, 1011-1018, 2018 | 8 | 2018 |
Evolving Dungeon Maps With Locked Door Missions LT Pereira, PVS Prado, C Toledo 2018 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2018 | 8 | 2018 |
Illuminating the Space of Enemies Through MAP-Elites BMF Viana, LT Pereira, CFM Toledo arXiv preprint arXiv:2202.09615, 2022 | 6 | 2022 |
Adaptive Generation of Characters for Tabletop Role Playing Games FG Faria, LT Pereira, CFM Toledo XVIII SBGames, 2019 | 6 | 2019 |
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites BMF Viana, LT Pereira, CFM Toledo arXiv preprint arXiv:2202.09301, 2022 | 3 | 2022 |
Uma abordagem fazendo uso de serious games para ensino de sistemas operacionais M dos Santos Luccas, LT Pereira, JC Estrella, K Branco | 2* | 2020 |
Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games LT Pereira, CFM Toledo International Journal on Artificial Intelligence Tools 26 (05), 1760019, 2017 | 2 | 2017 |
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles LT Pereira, BMF Viana, CFM Toledo IEEE Transactions on Games, 2022 | 1 | 2022 |
Project Éden: platform for introductory programming concepts YP do Nascimento Oliveira, CFM Toledo, LT Pereira Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital …, 2021 | 1 | 2021 |
Procedural Generation of Dungeon Maps, Missions and Rooms LT Pereira Universidade de São Paulo, 2019 | 1 | 2019 |
Evolutionary approaches to evolve AI scripts for a RTS game L Ferreira, L Pereira, C Toledo, R Pereira Proceedings of the Companion Publication of the 2014 Annual Conference on …, 2014 | 1 | 2014 |
Procedural Content Generation&58; Concepts and Related Works JRH MARIÑO, LT PEREIRA, CFM TOLEDO Salesian Journal on Information Systems 1 (18), 43-57, 2016 | | 2016 |