Characterizing embodied interaction in first and third person perspective viewpoints HG Debarba, E Molla, B Herbelin, R Boulic 2015 IEEE symposium on 3D user interfaces (3DUI), 67-72, 2015 | 108 | 2015 |
The critical role of self-contact for embodiment in virtual reality S Bovet, HG Debarba, B Herbelin, E Molla, R Boulic IEEE Transactions on Visualization and Computer Graphics 24 (4), 1428-1436, 2018 | 67 | 2018 |
Augmented reality for board games E Molla, V Lepetit 2010 IEEE International Symposium on Mixed and Augmented Reality, 253-254, 2010 | 57 | 2010 |
Egocentric mapping of body surface constraints E Molla, HG Debarba, R Boulic IEEE transactions on visualization and computer graphics 24 (7), 2089-2102, 2017 | 27 | 2017 |
Spa: Sparse photorealistic animation using a single rgb-d camera K Li, J Yang, L Liu, R Boulic, YK Lai, Y Liu, Y Li, E Molla IEEE Transactions on Circuits and Systems for Video Technology 27 (4), 771-783, 2016 | 20 | 2016 |
Singularity free parametrization of human limbs E Molla, R Boulic Proceedings of Motion on Games, 187-196, 2013 | 15 | 2013 |
A two-arm coordination model for phantom limb pain rehabilitation E Molla, R Boulic Proceedings of the 19th ACM Symposium on Virtual Reality Software and …, 2013 | 8 | 2013 |
Realistic modeling of spectator behavior for soccer videogames with CUDA E Yılmaz, E Molla, C Yıldız, V İşler Computers & Graphics 35 (6), 1063-1069, 2011 | 5 | 2011 |
One Step from the Locomotion to the Stepping Pattern R Boulic, U Evci, E Molla, P Pisupati Proceedings of the 29th International Conference on Computer Animation and …, 2016 | 1 | 2016 |
Precise and responsive performance animation for embodied immersive interactions E Molla EPFL, 2016 | 1 | 2016 |
Egocentric Normalization of Kinematic Path. E Molla, R Boulic Eurographics (Posters), 13-14, 2015 | | 2015 |
IIG R Boulic, S Bovet, CL Coscia, MG Delahaye, H Galvan Debarba, ... | | |
Spatial relationship vectors E Molla, R Boulic | | |
Free-space stepping strategies identification P Pisupati, E Molla, R Boulic | | |
A Full-Body Virtual Mirror System for Phantom Limb Pain Rehabilitation E Molla, R Boulic Joint Virtual Reality Conference of ICAT, EGVE and EuroVR, 2012, 73, 0 | | |
Biomechanically Valid Arm Posture Reconstruction Exploiting Clavicle Movement E Molla, R Boulic Joint Virtual Reality Conference of ICAT, EGVE and EuroVR, 2012, 17, 0 | | |
Ensuring Presence and Agency Through Precise and Responsive Full-Body Avatar Control E Molla | | |