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Anang Kukuh Adisusilo - ScopusId : 56515508700
Anang Kukuh Adisusilo - ScopusId : 56515508700
其他姓名Adisusilo AK
Dosen DPK Kopertis VII Jawa Timur di UWKS; Orcid:0000-0002-1656-4471; WOS:M-1316-2016
在 uwks.ac.id 的电子邮件经过验证
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引用次数
引用次数
年份
Pelatihan Pembuatan Media Pembelajaran Menggunakan Video Animasi Guna Meningkatkan Penjualan di SMA Muhammadiyah 3 Surabaya
L Retnawati, F Pratama, T Widiartin, NW Karyanto, AK Adisusilo
JPP IPTEK (Jurnal Pengabdian Dan Penerapan IPTEK) 5 (1), 35-44, 2021
272021
Peningkatan kompetensi tenaga pendidik muslimat nu surabaya dalam penguasaan teknologi informasi dan komunikasi (TIK)
U Pudjianto, AK Adisusilo, L Retnawati, N Saurina
Adimas: Jurnal Pengabdian Kepada Masyarakat 4 (1), 22-28, 2020
202020
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies
AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana
Heliyon 6 (3), 2020
142020
Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage.
AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana
International Journal of Advances in Intelligent Informatics 4 (2), 2018
122018
Establishing a WhatsApp conversation: One of innovations in English language teaching
R Mufanti
The 63rd TEFLIN International Conference 2016, 793-796, 2016
112016
A review of immersivity in serious game with the purpose of learning media
AK Adisusilo, S Soebandhi
International Journal of Applied Science and Engineering 18 (5), 1-11, 2021
72021
Meningkatkan motivasi belajar menggunakan metode pembelajaran flipped classroom
U Pudjianto, N Saurina, FH Pratama, AK Adisusilo
Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan 21 (1), 2021
72021
Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game
AK Adisusilo
Matrix: Jurnal Manajemen Teknologi Dan Informatika 10 (3), 123-132, 2020
52020
Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle
SW Purwaningrum, N Saurina, AK Adisusilo
International Journal of Engineering Research and Application 7 (4), 18-26, 2017
52017
Perancangan multiplayer serious game pengolahan tanah menggunakan bajak singkal
ML Lee, AK Adisusilo, NI Prasetya
INSYST: Journal of Intelligent System and Computation 4 (1), 16-21, 2022
42022
Designing immersive serious game based on soil Tillage: polynomial model for horizontal plowing force model
AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana
Int. J. Eng. Technol 7 (4), 28, 2018
42018
Interaktif Augmented Reality Sebagai Media Promosi Penjualan Perumahan
DS Wati, AK Adisusilo, BYV Nasution
Melek IT: Information Technology Journal 2 (2), 41-50, 2016
42016
Pengenalan Budaya Indonesia Melalui Permainan Berbasis Android
AK Adisusilo, BY Nasution
Smatika Jurnal, 1-13, 2014
42014
APLIKASI VIRTUAL TOUR PENJUALAN PERUMAHAN BERBASIS AUGMENTED REALITY
I Rochman, AK Adisusilo
Melek IT: Information Technology Journal 7 (2), 23-32, 2021
32021
Pemanfaatan 3D U-Net untuk Segmentasi 3 Dimensi Gelembung Penyebab Kanker Paru-paru (Nodule) pada Lapisan Citra CT Scan
A Pribadi, AK Adisusilo
INSYST: Journal of Intelligent System and Computation 2 (2), 74-85, 2020
32020
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies. Heliyon 6, 3 (2020), e03613
AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana
32020
Pembelajaran tematik sekolah dasar berbasis serious game
AK Adisusilo
Pengembangan SDM Indonesia untuk Mendorong Pertumbuhan Ekonomi Digital, 236-238, 2019
32019
Implementing Mobile Computing Exercises Based On Android In Creating Ideas To Facilitate Independence Learning Of Reading Comprehension
LT Muharlisiani
ELTR Journal 1 (2), 68-76, 2017
32017
Reduction, Optimize 3D Graphic for Culture Game by Using Polygon
AK Adisusilo
Journal of Theoretical and Applied Information Technology 72 (1), 9-17, 2015
32015
Optimizing of Boxing Agent Behavior Using Elitism Based Genetic Algorithm
AK Adisusilo, M Hariadi, A Zaini, SMS Nugroho
Jurnal Ilmiah Kursor 7 (2), 2013
32013
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