Gamification and sustainable consumption: overcoming the limitations of persuasive technologies MZ Huber, LM Hilty ICT innovations for sustainability, 367-385, 2015 | 137 | 2015 |
GARUSO: a gamification approach for involving stakeholders outside organizational reach in requirements engineering MZ Kolpondinos, M Glinz Requirements Engineering 25 (2), 185-212, 2020 | 47 | 2020 |
Uncovering Sustainability Requirements: An Exploratory Case Study in Canteens MZ Huber, LM Hilty, M Glinz Proceedings of the 5th International Workshop on Requirements Engineering …, 2015 | 23 | 2015 |
Behind points and levels—the influence of gamification algorithms on requirements prioritization MZH Kolpondinos, M Glinz 2017 IEEE 25th International Requirements Engineering Conference (RE), 332-341, 2017 | 21 | 2017 |
Tailoring gamification to requirements elicitation: A stakeholder-centric motivation concept MZH Kolpondinos, M Glinz 2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects …, 2017 | 16 | 2017 |
An information system supporting cap and trade in organizations B Maranghino-Singer, MZ Huber, D Oertle, M Chesney, LM Hilty ICT Innovations for Sustainability, 285-299, 2015 | 9 | 2015 |
GARUSO: stakeholder participation beyond organizational limits M Kolpondinos University of Zurich, 2018 | | 2018 |
End-user Driven Feedback Prioritization Norbert Seyff, Melanie Stade, Farnaz Fotrousi, Martin Glinz, Emitza Guzman ... 1st International Workshop on Requirements Prioritization and Enactment …, 2017 | | 2017 |
Tailoring Gamification to Requirements Elicitation: A Stakeholder-Centric Motivation Concept M Huber, MZH Kolpondinos, M Glinz | | 2017 |
Behind Points and Levels—The Influence of Gamification Algorithms on Requirements Prioritization M Huber, MZH Kolpondinos, M Glinz | | 2017 |