Towards foveated rendering for gaze-tracked virtual reality A Patney, M Salvi, J Kim, A Kaplanyan, C Wyman, N Benty, D Luebke, ... ACM Transactions on Graphics (TOG) 35 (6), 1-12, 2016 | 503 | 2016 |
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder CRA Chaitanya, AS Kaplanyan, C Schied, M Salvi, A Lefohn, ... ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017 | 349 | 2017 |
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination C Schied, A Kaplanyan, C Wyman, A Patney, CRA Chaitanya, J Burgess, ... Proceedings of High Performance Graphics, 1-12, 2017 | 186 | 2017 |
System, method, and computer program product for performing object-space shading A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ... US Patent 9,747,718, 2017 | 133 | 2017 |
Perceptually-based foveated virtual reality A Patney, J Kim, M Salvi, A Kaplanyan, C Wyman, N Benty, A Lefohn, ... ACM SIGGRAPH 2016 emerging technologies, 1-2, 2016 | 130 | 2016 |
System, method, and computer program product for shading using a dynamic object-space grid A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ... US Patent 9,754,407, 2017 | 127 | 2017 |
Coarse pixel shading K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ... Proceedings of High Performance Graphics, 9-18, 2014 | 103 | 2014 |
Adaptive transparency M Salvi, J Montgomery, A Lefohn Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 119-126, 2011 | 87 | 2011 |
Perceptually-based foveated rendering using a contrast-enhancing filter A Patney, M Salvi, J Kim, AS Kaplanyan, CR Wyman, N Benty, DP Luebke, ... US Patent 10,438,400, 2019 | 77 | 2019 |
A survey of temporal antialiasing techniques L Yang, S Liu, M Salvi Computer graphics forum 39 (2), 607-621, 2020 | 75 | 2020 |
Method and apparatus for filtered coarse pixel shading G Liktor, M Salvi, K Vaidyanathan US Patent 10,242,493, 2019 | 68 | 2019 |
Neural temporal adaptive sampling and denoising J Hasselgren, J Munkberg, M Salvi, A Patney, A Lefohn Computer Graphics Forum 39 (2), 147-155, 2020 | 65 | 2020 |
Sample distribution shadow maps A Lauritzen, M Salvi, A Lefohn Symposium on Interactive 3D Graphics and Games, 97-102, 2011 | 60 | 2011 |
Adaptive volumetric shadow maps M Salvi, K Vidimče, A Lauritzen, A Lefohn, M Pharr GPU Pro 360 Guide to Shadows, 97-113, 2018 | 51 | 2018 |
Shadowing dynamic volumetric media M Salvi, A Lefohn, AT Lauritzen, K Vidimce US Patent 8,797,323, 2014 | 51 | 2014 |
Variable shading TG Akenine-Moller, K Vaidyanathan, M Salvi, RM Toth, A Lefohn US Patent 9,569,886, 2017 | 49 | 2017 |
Multi-layer alpha blending M Salvi, K Vaidyanathan Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 47 | 2014 |
Rendering filtered shadows with exponential shadow maps M Salvi ShaderX 6, 257-274, 2008 | 42 | 2008 |
Stable ray tracing DP Luebke, A Dal Corso, M Salvi, CE Kolb, SM Laine US Patent 10,388,059, 2019 | 41 | 2019 |
Temporally stable data reconstruction with an external recurrent neural network M Salvi, A Patney, AE Lefohn, DL Brittain US Patent App. 16/041,502, 2019 | 36 | 2019 |