Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model JE Chung, N Park, H Wang, J Fulk, M McLaughlin Computers in Human Behavior 26 (6), 1674-1684, 2010 | 648 | 2010 |
Social connectivity in America: Changes in adult friendship network size from 2002 to 2007 H Wang, B Wellman American behavioral scientist 53 (8), 1148-1169, 2010 | 505 | 2010 |
Serious video game effectiveness WL Wong, C Shen, L Nocera, E Carriazo, F Tang, S Bugga, H Narayanan, ... Proceedings of the international conference on Advances in computer …, 2007 | 213 | 2007 |
Multimodality and interactivity: Connecting properties of serious games with educational outcomes U Ritterfeld, C Shen, H Wang, L Nocera, WL Wong Cyberpsychology & Behavior 12 (6), 691-697, 2009 | 179 | 2009 |
Social network sites and international students’ cross-cultural adaptation JR Rui, H Wang Computers in Human Behavior 49, 400-411, 2015 | 171 | 2015 |
Avatar creation in virtual worlds: Behaviors and motivations H Lin, H Wang Computers in Human Behavior 34, 213-218, 2014 | 157 | 2014 |
Understanding online community participation: A technology acceptance perspective H Wang, JE Chung, N Park, ML McLaughlin, J Fulk Communication Research 39 (6), 781-801, 2012 | 152 | 2012 |
East Los High: Transmedia Edutainment to Promote the Sexual and Reproductive Health of Young Latina/o Americans H Wang, A Singhal American journal of public health 106 (6), 1002-1010, 2016 | 144 | 2016 |
Entertainment-education through digital games H Wang, A Singhal Serious games, 293-314, 2009 | 112 | 2009 |
From television to the film set: Korean drama Daejanggeum drives Chinese, Taiwanese, Japanese and Thai audiences to screen-tourism S Kim, H Wang International Communication Gazette 74 (5), 423-442, 2012 | 105 | 2012 |
The rising tide of entertainment-education in communication campaigns A Singhal, H Wang, EM Rogers, RE Rice, CK Atkin Public communication campaigns 4, 321-333, 2013 | 97 | 2013 |
Enjoyment of digital games: What makes them “seriously” fun? H Wang, C Shen, U Ritterfeld Serious games, 47-69, 2009 | 97 | 2009 |
Serious games and seriously fun games: Can they be one and the same? C Shen, H Wang, U Ritterfeld Serious Games, 70-84, 2009 | 89 | 2009 |
An artificial intelligence chatbot for young people’s sexual and reproductive health in India (SnehAI): instrumental case study H Wang, S Gupta, A Singhal, P Muttreja, S Singh, P Sharma, A Piterova Journal of Medical Internet Research 24 (1), e29969, 2022 | 48 | 2022 |
Are older adults networked individuals? Insights from East Yorkers’ network structure, relational autonomy, and digital media use H Wang, R Zhang, B Wellman Information, Communication & Society 21 (5), 681-696, 2018 | 48 | 2018 |
Wellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults M Gotsis, H Wang, D Spruijt-Metz, M Jordan-Marsh, TW Valente JMIR research protocols 2 (1), e2132, 2013 | 44 | 2013 |
Social ties, communication channels, and personal well-being: A study of the networked lives of colleges students in Singapore H Wang, V Chua, MA Stefanone American Behavioral Scientist 59, 1189-1202, 2015 | 39 | 2015 |
Weaving family connections on and offline: The turn to networked individualism A Quan-Haase, H Wang, B Wellman, R Zhang Connecting families?, 59-80, 2018 | 35 | 2018 |
Theorizing entertainment-education: A complementary perspective to the development of entertainment theory H Wang, A Singhal | 27 | 2021 |
Audience-centered discourses in communication and social change: the ‘Voicebook’ of Main Kuch Bhi Kar Sakti Hoon, an entertainment-education initiative in India H Wang, A Singhal Journal of Multicultural Discourses 13 (2), 176-191, 2018 | 26 | 2018 |