Jumanji Extremism? How games and gamification could facilitate radicalization processes L Schlegel Journal for Deradicalization, 1-44, 2020 | 73 | 2020 |
Fishermen or swarm dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process? T Baaken, L Schlegel Journal for Deradicalization, 178-212, 2017 | 45 | 2017 |
Online-radicalisation: Myth or reality? L Schlegel Konrad-Adenauer-Stiftung, 2018 | 15 | 2018 |
The role of gamification in radicalization processes L Schlegel Modus| zad, 2021 | 13* | 2021 |
“Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists? L Schlegel Dynamics of Asymmetric Conflict 13 (3), 212-229, 2020 | 12 | 2020 |
Can You Hear Your Call of Duty? The gamification of radicalization and extremist violence L Schlegel European Eye on Radicalization, 2020 | 12 | 2020 |
Extremists’ use of gaming (adjacent) platforms: insights regarding primary and secondary prevention measures L Schlegel Publications Office of the European Union, 2021 | 11 | 2021 |
Examining the Intersection Between Gaming and Violent Extremism L Schlegel, A Amarasingam https://www.un.org/counterterrorism/sites/www.un.org.counterterrorism/files …, 2022 | 10 | 2022 |
Connecting, Competing, and Trolling L Schlegel Perspectives on Terrorism 15 (4), 54-64, 2021 | 10 | 2021 |
Storytelling against extremism: How fiction could increase the persuasive impact of counter-and alternative narratives in P/CVE L Schlegel Journal for Deradicalization, 193-237, 2021 | 8 | 2021 |
Playing Against Radicalization: Why extremists are gaming and how P/CVE can leverage the positive effects of video games to prevent radicalization L Schlegel GameD. https://www. scenor. at/_files/ugd/ff9c7a_9f5f3687937b4f338 4 …, 2022 | 6 | 2022 |
Playing Jihad: The gamification of radicalization L Schlegel The Defense Post, 07-05, 2018 | 6 | 2018 |
Fishermen or swarm dynamics T Baaken, L Schlegel Should we understand jihadist online-radicalization as a top-down or bottom …, 2017 | 6 | 2017 |
The gamification of violent extremism & lessons for P/CVE L Schlegel Radicalisation Awareness Network, 1-15, 2021 | 5 | 2021 |
No Child’s Play: The Identitarian Movement’s “Patriotic” Video Game L Schlegel Global Network on Extremism & Technology 17, 2020, 2020 | 5 | 2020 |
Ready player one: How video games could facilitate radicalization processes L Schlegel European Eye on Radicalization 13, 2020, 2020 | 4 | 2020 |
Germany does not exist!”: Analyzing the Reichsburger Movement L Schlegel European Eye on Radicalisation, 2019 | 3 | 2019 |
Gaming and Extremism: The Radicalization of Digital Playgrounds L Schlegel, R Kowert | 2 | 2024 |
“At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE? L Schlegel Critical Studies on Terrorism 15 (4), 945-962, 2022 | 2 | 2022 |
Examining the Intersectio n Between Gaming and Extremism. United Nations Office of Counter-terrorism L Schlegel, A Amarasingam | 2 | 2022 |