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Linda Schlegel
Linda Schlegel
PostDoc Peace Research Institute Frankfurt (PRIF)
在 modus-zad.de 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Jumanji Extremism? How games and gamification could facilitate radicalization processes
L Schlegel
Journal for Deradicalization, 1-44, 2020
732020
Fishermen or swarm dynamics? Should we understand jihadist online-radicalization as a top-down or bottom-up process?
T Baaken, L Schlegel
Journal for Deradicalization, 178-212, 2017
452017
Online-radicalisation: Myth or reality?
L Schlegel
Konrad-Adenauer-Stiftung, 2018
152018
The role of gamification in radicalization processes
L Schlegel
Modus| zad, 2021
13*2021
“Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?
L Schlegel
Dynamics of Asymmetric Conflict 13 (3), 212-229, 2020
122020
Can You Hear Your Call of Duty? The gamification of radicalization and extremist violence
L Schlegel
European Eye on Radicalization, 2020
122020
Extremists’ use of gaming (adjacent) platforms: insights regarding primary and secondary prevention measures
L Schlegel
Publications Office of the European Union, 2021
112021
Examining the Intersection Between Gaming and Violent Extremism
L Schlegel, A Amarasingam
https://www.un.org/counterterrorism/sites/www.un.org.counterterrorism/files …, 2022
102022
Connecting, Competing, and Trolling
L Schlegel
Perspectives on Terrorism 15 (4), 54-64, 2021
102021
Storytelling against extremism: How fiction could increase the persuasive impact of counter-and alternative narratives in P/CVE
L Schlegel
Journal for Deradicalization, 193-237, 2021
82021
Playing Against Radicalization: Why extremists are gaming and how P/CVE can leverage the positive effects of video games to prevent radicalization
L Schlegel
GameD. https://www. scenor. at/_files/ugd/ff9c7a_9f5f3687937b4f338 4 …, 2022
62022
Playing Jihad: The gamification of radicalization
L Schlegel
The Defense Post, 07-05, 2018
62018
Fishermen or swarm dynamics
T Baaken, L Schlegel
Should we understand jihadist online-radicalization as a top-down or bottom …, 2017
62017
The gamification of violent extremism & lessons for P/CVE
L Schlegel
Radicalisation Awareness Network, 1-15, 2021
52021
No Child’s Play: The Identitarian Movement’s “Patriotic” Video Game
L Schlegel
Global Network on Extremism & Technology 17, 2020, 2020
52020
Ready player one: How video games could facilitate radicalization processes
L Schlegel
European Eye on Radicalization 13, 2020, 2020
42020
Germany does not exist!”: Analyzing the Reichsburger Movement
L Schlegel
European Eye on Radicalisation, 2019
32019
Gaming and Extremism: The Radicalization of Digital Playgrounds
L Schlegel, R Kowert
22024
“At least I tried, God damnit” and “Even a drop in the ocean is still more than nothing”: In their own words, what motivates people to work in P/CVE?
L Schlegel
Critical Studies on Terrorism 15 (4), 945-962, 2022
22022
Examining the Intersectio n Between Gaming and Extremism. United Nations Office of Counter-terrorism
L Schlegel, A Amarasingam
22022
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