Failure rates in introductory programming revisited C Watson, FWB Li Proceedings of the 2014 conference on Innovation & technology in computer …, 2014 | 753 | 2014 |
Study on student performance estimation, student progress analysis, and student potential prediction based on data mining F Yang, FWB Li Computers & Education 123, 97-108, 2018 | 216 | 2018 |
Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior C Watson, FWB Li, JL Godwin Advanced Learning Technologies (ICALT), 2013 IEEE 13th International …, 2013 | 211 | 2013 |
No tests required: comparing traditional and dynamic predictors of programming success C Watson, FWB Li, JL Godwin Proceedings of the 45th ACM technical symposium on Computer science …, 2014 | 185 | 2014 |
A multi-server architecture for distributed virtual walkthrough B Ng, A Si, RWH Lau, FWB Li Proceedings of the ACM symposium on Virtual reality software and technology …, 2002 | 167 | 2002 |
Recent development in multimedia e-learning technologies RWH Lau, NY Yen, F Li, B Wah World Wide Web 17, 189-198, 2014 | 150 | 2014 |
Technology supports for distributed and collaborative learning over the internet Q Li, RWH Lau, TK Shih, FWB Li ACM Transactions on Internet Technology (TOIT) 8 (2), 1-24, 2008 | 114 | 2008 |
Game-based concept visualization for learning programming FWB Li, C Watson Proceedings of the third international ACM workshop on Multimedia …, 2011 | 88 | 2011 |
Bluefix: Using crowd-sourced feedback to support programming students in error diagnosis and repair C Watson, FWB Li, JL Godwin Advances in Web-Based Learning-ICWL 2012: 11th International Conference …, 2012 | 86 | 2012 |
A three-tier profiling framework for adaptive e-learning FWB Li, RWH Lau, P Dharmendran Advances in Web Based Learning–ICWL 2009: 8th International Conference …, 2009 | 67 | 2009 |
Guest editors' introduction: Emerging internet technologies for e-learning Q Li, RWH Lau, BW Wah, H Ashman, EWC Leung, F Li, V Lee IEEE Internet Computing 13 (4), 11-17, 2009 | 59 | 2009 |
Supporting continuous consistency in multiplayer online games FWB Li, LWF Li, RWH Lau Proceedings of the 12th annual ACM international conference on Multimedia …, 2004 | 53 | 2004 |
A Fine-Grained Outcome-based Learning Path Model F Yang, FWB Li, RWH Lau IEEE Trans. Systems, Man, and Cybernetics: Systems 44 (2), 235-245, 2014 | 50 | 2014 |
Game-on-demand: An online game engine based on geometry streaming FWB Li, RWH Lau, D Kilis, LWF Li ACM Transactions on Multimedia Computing, Communications, and Applications …, 2011 | 48 | 2011 |
An open model for learning path construction F Yang, FWB Li, RWH Lau Advances in Web-Based Learning–ICWL 2010: 9th International Conference …, 2010 | 48 | 2010 |
VSculpt: a distributed virtual sculpting environment for collaborative design FWB Li, RWH Lau, FFC Ng IEEE Transactions on Multimedia 5 (4), 570-580, 2003 | 40 | 2003 |
Emerging web graphics standards and technologies RWH Lau, F Li, TL Kunii, B Guo, B Zhang, N Magnenat-Thalmann, ... IEEE Computer Graphics and Applications 23 (1), 66-75, 2003 | 40 | 2003 |
Learning programming languages through corrective feedback and concept visualisation C Watson, FWB Li, RWH Lau Advances in Web-Based Learning-ICWL 2011: 10th International Conference …, 2011 | 38 | 2011 |
GameOD: An internet based game-on-demand framework FWB Li, RWH Lau, D Kilis Proceedings of the ACM symposium on virtual reality software and technology …, 2004 | 34 | 2004 |
Multiserver support for large-scale distributed virtual environments B Ng, RWH Lau, A Si, FWB Li IEEE transactions on multimedia 7 (6), 1054-1065, 2005 | 32 | 2005 |