Sequences of frustration and confusion, and learning Z Liu, V Pataranutaporn, J Ocumpaugh, R Baker Educational data mining 2013, 2013 | 119 | 2013 |
Understanding problem solving behavior of 6–8 graders in a debugging game Z Liu, R Zhi, A Hicks, T Barnes Computer Science Education 27 (1), 1-29, 2017 | 114 | 2017 |
MOOC Learner Behaviors by Country and Culture; an Exploratory Analysis. Z Liu, R Brown, CF Lynch, T Barnes, R Baker, Y Bergner, D McNamara International Educational Data Mining Society, 2016 | 82 | 2016 |
Factors influencing students' help-seeking behavior while programming with human and computer tutors TW Price, Z Liu, V Cateté, T Barnes Proceedings of the 2017 ACM Conference on international computing education …, 2017 | 73 | 2017 |
Using serious game analytics to inform digital curricular sequencing: What math objective should students play next? Z Peddycord-Liu, C Cody, S Kessler, T Barnes, CF Lynch, T Rutherford Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 21 | 2017 |
Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed? Z Peddycord-Liu, R Harred, S Karamarkovich, T Barnes, C Lynch, ... Artificial Intelligence in Education: 19th International Conference, AIED …, 2018 | 20 | 2018 |
A field study of teachers using a curriculum-integrated digital game Z Peddycord-Liu, V Cateté, J Vandenberg, T Barnes, CF Lynch, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 18 | 2019 |
Combining worked examples and problem solving in a data-driven logic tutor Z Liu, B Mostafavi, T Barnes Intelligent Tutoring Systems: 13th International Conference, ITS 2016 …, 2016 | 17 | 2016 |
The Antecedents of and Associations with Elective Replay in an Educational Game: Is Replay Worth It?. Z Liu, C Cody, T Barnes, C Lynch, T Rutherford International Educational Data Mining Society, 2017 | 16 | 2017 |
Data-Driven Proficiency Profiling. B Mostafavi, Z Liu, T Barnes International Educational Data Mining Society, 2015 | 12 | 2015 |
Measuring Gameplay Affordances of User-Generated Content in an Educational Game. D Hicks, Z Liu, M Eagle, T Barnes International Educational Data Mining Society, 2016 | 9 | 2016 |
Game Learning Analytics and QualitativeMethods for Actionable Change in a Curriculum-Integrated EducationalMath Game ZA Peddycord-Liu North Carolina State University, 2018 | 1 | 2018 |
Automated Building of Sentence-Level Parallel Corpus and Chinese-Hungarian Dictionary Y Zhang, Z Liu | | 2013 |