Competences in education: a confusion of tongues W Westera Journal of Curriculum studies 33 (1), 75-88, 2001 | 896 | 2001 |
Serious games for higher education: a framework for reducing design complexity W Westera, RJ Nadolski, HGK Hummel, IGJH Wopereis Journal of Computer Assisted Learning 24 (5), 420-432, 2008 | 496 | 2008 |
Towards multimodal emotion recognition in e-learning environments K Bahreini, R Nadolski, W Westera Interactive Learning Environments 24 (3), 590-605, 2016 | 152 | 2016 |
Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains W Westera Journal of Educational Technology & Society 22 (1), 59-69, 2019 | 149 | 2019 |
On strategies of educational innovation: Between substitution and transformation W Westera Higher education 47, 501-517, 2004 | 143 | 2004 |
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands T Hainey, W Westera, TM Connolly, L Boyle, G Baxter, RB Beeby, ... Computers & Education 69, 474-484, 2013 | 112 | 2013 |
The digital turn: How the internet transforms our existence W Westera AuthorHouse, 2012 | 108 | 2012 |
On the changing nature of learning context: Anticipating the virtual extensions of the world W Westera Journal of Educational Technology & Society 14 (2), 201-212, 2011 | 104 | 2011 |
Games are motivating, aren´ t they? Disputing the arguments for digital game-based learning W Westera International Journal of Serious Games 2 (2), 3-17, 2015 | 84 | 2015 |
Paradoxes in open, networked learning environments: Toward a paradigm shift W Westera Educational Technology 39 (1), 17-23, 1999 | 83 | 1999 |
Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti Procedia Computer Science 15, 314-315, 2012 | 77 | 2012 |
Using reflection triggers while learning in an online course D Verpoorten, W Westera, M Specht British Journal of Educational Technology 43 (6), 1030-1040, 2012 | 76 | 2012 |
How people learn while playing serious games: A computational modelling approach W Westera Journal of Computational Science 18, 32-45, 2017 | 74 | 2017 |
Implications of learning analytics for serious game design JB Hauge, R Berta, G Fiucci, BF Manjón, C Padrón-Nápoles, W Westra, ... 2014 IEEE 14th international conference on advanced learning technologies …, 2014 | 74 | 2014 |
Towards real-time speech emotion recognition for affective e-learning K Bahreini, R Nadolski, W Westera Education and information technologies 21, 1367-1386, 2016 | 71 | 2016 |
The virtual company: Toward a self-directed, competence-based learning environment in distance education W Westera, PB Sloep Educational Technology, 32-37, 1998 | 68 | 1998 |
RAGE architecture for reusable serious gaming technology components W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz International Journal of Computer Games Technology 2016 (1), 5680526, 2016 | 67 | 2016 |
Beyond functionality and technocracy: creating human involvement with educational technology W Westera Journal of Educational Technology & Society 8 (1), 28-37, 2005 | 59 | 2005 |
Serious gaming analytics: What students log files tell us about gaming and learning W Westera, R Nadolski, H Hummel International Journal of Serious Games 1 (2), 35-50, 2014 | 55 | 2014 |
The design of the virtual company: Synergism of learning and working in a networked environment W Westera, PB Sloep, JF Gerrissen Innovations in Education and Training International 37 (1), 23-33, 2000 | 48 | 2000 |