BDAM—Batched Dynamic Adaptive Meshes for high performance terrain visualization P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno Computer Graphics Forum 22 (3), 505-514, 2003 | 328 | 2003 |
Survey of semi-regular multiresolution models for interactive terrain rendering R Pajarola, E Gobbetti The Visual Computer 23 (8), 583-605, 2007 | 285 | 2007 |
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno ACM Transactions on Graphics (TOG) 23 (3), 796-803, 2004 | 253 | 2004 |
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms E Gobbetti, F Marton ACM Transactions on Graphics (TOG) 24 (3), 878-885, 2005 | 234 | 2005 |
Planet-sized batched dynamic adaptive meshes (P-BDAM) P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno Proceedings of the 14th IEEE Visualization 2003 (VIS'03), 20, 2003 | 229 | 2003 |
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets E Gobbetti, F Marton, JA Iglesias Guitián The Visual Computer 24 (7), 797-806, 2008 | 228 | 2008 |
Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts C Mura, O Mattausch, AJ Villanueva, E Gobbetti, R Pajarola Computers & Graphics 44, 20-32, 2014 | 194 | 2014 |
Virtual reality: Past, present, and future E Gobbetti, R Scateni Virtual Environments in Clinical Psychology and Neuroscience: Methods and …, 1999 | 174 | 1999 |
Real-time haptic and visual simulation of bone dissection M Agus, A Giachetti, E Gobbetti, G Zanetti, A Zorcolo Presence: Teleoperators & Virtual Environments 12 (1), 110-122, 2003 | 168 | 2003 |
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models E Gobbetti, F Marton Computers & Graphics 28 (6), 815-826, 2004 | 144 | 2004 |
C‐BDAM–Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering E Gobbetti, F Marton, P Cignoni, M Di Benedetto, F Ganovelli Computer Graphics Forum 25 (3), 333-342, 2006 | 136 | 2006 |
Batched multi triangulation P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno Visualization, 2005. VIS 05. IEEE, 207-214, 2005 | 118 | 2005 |
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees P Goswami, F Erol, R Mukhi, R Pajarola, E Gobbetti The Visual Computer 29 (1), 69-83, 2013 | 104 | 2013 |
State‐of‐the‐art in automatic 3D reconstruction of structured indoor environments G Pintore, C Mura, F Ganovelli, L Fuentes‐Perez, R Pajarola, E Gobbetti Computer Graphics Forum 39 (2), 667-699, 2020 | 102 | 2020 |
A Survey of Geometric Analysis in Cultural Heritage R Pintus, K Pal, Y Yang, T Weyrich, E Gobbetti, H Rushmeier Computer Graphics Forum, 2015 | 88 | 2015 |
Mastoidectomy simulation with combined visual and haptic feedback M Agus, A Giachetti, E Gobbetti, G Zanetti, A Zorcolo Medicine Meets Virtual Reality 2002, 2002 | 82 | 2002 |
Slicenet: deep dense depth estimation from a single indoor panorama using a slice-based representation G Pintore, M Agus, E Almansa, J Schneider, E Gobbetti Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2021 | 80 | 2021 |
Interactive virtual angioscopy E Gobbetti, P Pili, A Zorcolo, M Tuveri Visualization'98. Proceedings, 435-438, 1998 | 80 | 1998 |
A large scale interactive holographic display T Agocs, T Balogh, T Forgács, F Bettio, E Gobbetti, G Zanetti, E Bouvier Virtual Reality Conference, 2006, 311-311, 2006 | 76 | 2006 |
Time-critical multiresolution scene rendering E Gobbetti, E Bouvier Proceedings of the conference on Visualization'99: celebrating ten years …, 1999 | 75 | 1999 |