Using gamification for technology enhanced learning: The case of feedback mechanisms A Mazarakis Bulletin of the IEEE Technical Committee on Learning Technology 17 (4), 6-9, 2015 | 41 | 2015 |
Badges or a leaderboard? How to gamify an augmented reality warehouse setting P Bräuer, A Mazarakis GamiFIN 2359, 229-240, 2019 | 40 | 2019 |
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements A Mazarakis, P Bräuer International Journal of Human-Computer Interaction 39 (3), 612-627, 2023 | 39 | 2023 |
Open science practices in higher education: Discussion of survey results from research and teaching staff in Germany T Heck, I Peters, A Mazarakis, A Scherp, I Blümel Education for Information 36 (3), 301-323, 2020 | 38 | 2020 |
Interaction and reflection with quantified self and gamification: an experimental study BS Morschheuser, V Rivera-Pelayo, A Mazarakis, V Zacharias Journal of Literacy and Technology 15 (2), 136-156, 2014 | 37 | 2014 |
Knowledge maturing activities and practices fostering organisational learning: results of an empirical study A Kaschig, R Maier, A Sandow, M Lazoi, SA Barnes, J Bimrose, C Bradley, ... Sustaining TEL: From Innovation to Learning and Practice: 5th European …, 2010 | 36 | 2010 |
Editorial of the special issue on following user pathways: Key contributions and future directions in cross-platform social media research M Hall, A Mazarakis, M Chorley, S Caton International Journal of Human–Computer Interaction 34 (10), 895-912, 2018 | 34 | 2018 |
“When you use social media you are not working”: Barriers for the use of metrics in Social Sciences S Lemke, M Mehrazar, A Mazarakis, I Peters Frontiers in Research Metrics and Analytics 3, 39, 2019 | 33 | 2019 |
Gamification Reloaded: Current and Future Trends in Gamification Science A Mazarakis i-com 20 (3), 279-294, 2021 | 27* | 2021 |
AR in order-picking–experimental evidence with Microsoft HoloLens P Bräuer, A Mazarakis Mensch und Computer 2018-Workshopband, 2018 | 25 | 2018 |
Following user pathways: Cross platform and mixed methods analysis in social media studies M Hall, A Mazarakis, I Peters, M Chorley, S Caton, JE Mai, M Strohmaier Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016 | 22 | 2016 |
Participation, feedback & incentives in a competitive forecasting community F Teschner, A Mazarakis, R Riordan, C Weinhardt | 20 | 2011 |
Conjoint analysis of researchers' hidden preferences for bibliometrics, altmetrics, and usage metrics S Lemke, A Mazarakis, I Peters Journal of the Association for Information Science and Technology 72 (6 …, 2021 | 19 | 2021 |
Retractions from altmetric and bibliometric perspectives H Shema, A Mazarakis, O Hahn, I Peters Information - Wissenschaft & Praxis 70 (2-3), 98-110, 2019 | 18 | 2019 |
Science 2.0 and Conference Tweets: What? Where? Why? When? A Mazarakis, I Peters Electronic Journal of Knowledge Management 13 (4), 269‑282, 2015 | 17 | 2015 |
“Alexa, can we design gamification without a screen?”-Implementing cooperative and competitive audio-gamification for intelligent virtual assistants P Bräuer, A Mazarakis Computers in Human Behavior 135, 107362, 2022 | 16 | 2022 |
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists. A Mazarakis, P Bräuer GamiFIN, 62-71, 2020 | 16 | 2020 |
Can we count on social media metrics? First insights into the active scholarly use of social media M Mehrazar, CC Kling, S Lemke, A Mazarakis, I Peters Proceedings of the 10th ACM Conference on Web Science, 215-219, 2018 | 15 | 2018 |
Gamification is working, but which one exactly? Results from an experiment with four game design elements A Mazarakis, P Bräuer Proceedings of the Technology, Mind, and Society, 1-1, 2018 | 14 | 2018 |
Welche Gamification motiviert? A Mazarakis, P Bräuer Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2017, 2017 | 14 | 2017 |