Drucker-prager elastoplasticity for sand animation G Klár, T Gast, A Pradhana, C Fu, C Schroeder, C Jiang, J Teran ACM Transactions on Graphics (TOG) 35 (4), 1-12, 2016 | 184 | 2016 |
Multi-species simulation of porous sand and water mixtures AP Tampubolon, T Gast, G Klár, C Fu, J Teran, C Jiang, K Museth ACM Transactions on Graphics (TOG) 36 (4), 1-11, 2017 | 142 | 2017 |
Learning active quasistatic physics-based models from data SG Srinivasan, Q Wang, J Rojas, G Klár, L Kavan, E Sifakis ACM Transactions on Graphics (TOG) 40 (4), 1-14, 2021 | 16 | 2021 |
Shape targeting: A versatile active elasticity constitutive model G Klár, A Moffat, K Museth, E Sifakis Special Interest Group on Computer Graphics and Interactive Techniques …, 2020 | 8 | 2020 |
Employing Pythagorean hodograph curves for artistic patterns G Klár, G Valasek Acta Cybernetica 20 (1), 101-110, 2011 | 7 | 2011 |
Production ready MPM simulations G Klár, J Budsberg, M Titus, S Jones, K Museth ACM SIGGRAPH 2017 Talks, 1-2, 2017 | 3 | 2017 |
Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model BK Choi, G Klár US Patent 11,393,150, 2022 | 2 | 2022 |
Rule-Based Geometry Synthesis in Real-Time. M Magdics, G Klár GPU Pro, 41-66, 2010 | 2 | 2010 |
Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model BK Choi, G Klár US Patent 11,393,149, 2022 | 1 | 2022 |
Generating Member Functions and Operators by Tagged Fields in a C++ Z Szugyi, G Klár Proc. of the Eleventh International Conference on Informatics, Informatics …, 2011 | 1 | 2011 |
Level of Detail Flow Simulation. G Klár Eurographics (Short Papers), 127-130, 2008 | 1 | 2008 |
fVDB: A Deep-Learning Framework for Sparse, Large-Scale, and High-Performance Spatial Intelligence F Williams, J Huang, J Swartz, G Klár, V Thakkar, M Cong, X Ren, R Li, ... arXiv preprint arXiv:2407.01781, 2024 | | 2024 |
Simulation-aided face strain extraction for ML animation systems G Klar, S Ward, A Moffat, E Sifakis, K Museth ACM SIGGRAPH 2023 Talks, 1-2, 2023 | | 2023 |
Generating a facial rig for use in animating a computer-generated character based on facial scans and muscle models of multiple live actors BK Choi, G Klár US Patent 11,715,247, 2023 | | 2023 |
Generating an Animation Rig for Use in Animating a Computer-Generated Character Based on Facial Scans of an Actor and a Muscle Model BK Choi, G Klar US Patent App. 17/850,755, 2023 | | 2023 |
Real-time Sponge and Fluid Simulation. V Burkus, A Kárpáti, G Klár, L Szécsi Eurographics (Short Papers), 81-84, 2022 | | 2022 |
Simulation of Granular Media with the Material Point Method G Klar University of California, Los Angeles, 2016 | | 2016 |
Non-Photorealistic Rendering for Motion Picture Production T Umenhoffer, L Szécsi, M Magdics, G Klár, L Szirmay-Kalos CEPIS UPGRADE is the European Journal for the Informatics Professional …, 2010 | | 2010 |
Renderización no fotorealística en cinematografía T Umenhoffer, L Szécsi, M Magdics, G Klár, LS Kalos Novática: Revista de la Asociación de Técnicos de Informática, 22-28, 2010 | | 2010 |
Drucker-Prager Elastoplasticity for Sand Animation GKTGA Pradhana, CFCSC Jiang, J Teran | | |