Mashing up history and heritage in Assassin’s Creed Odyssey R Cole Games and Culture 17 (6), 915-928, 2022 | 20 | 2022 |
Imagine that! imaginative suggestibility affects presence in virtual reality C Jicol, C Clarke, E Tor, HL Yip, J Yoon, C Bevan, H Bowden, E Brann, ... Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 6 | 2023 |
Kassandra’s Odyssey R Cole Women in Classical Video Games, 191, 2022 | 5 | 2022 |
Unboxing age of empires: Paratexts and the experience of historical strategy games RA Cole Paratextualizing games: Investigations on the paraphernalia and peripheries …, 2021 | 3 | 2021 |
Breaking the frame in historical fiction R Cole Rethinking History 24 (3-4), 368-387, 2020 | 3 | 2020 |
Introducing Friday Sundae RA Cole, A Glendinning | 2 | 2021 |
Fiction and the Historical Frame R Cole University of Bristol, 2019 | 2 | 2019 |
Immersivity in “Virtual Antiquity” RA Cole Experiencing Immersion in Antiquity and Modernity: From Narrative to Virtual …, 2023 | 1 | 2023 |
The AI Question, or what if Homer had ChatGPT? R Cole The Routledge Handbook of AI and Literature, 85-97, 2024 | | 2024 |
“Interact with history like never before”: Modding the Past in Historical Video Games RA Cole Routledge Companion to Video Games and History, 2024 | | 2024 |
‘As You Write Your Odyssey...”: An Empirical Study of Classics Students’ Play Interests and Ergodic Characterization A Vandewalle, RA Cole Convergence: The International Journal of Research into New Media Technologies, 2024 | | 2024 |
Virtual Realities as Time Travel RA Cole, E Eidinow Rethinking History, 2024 | | 2024 |
Imagine That! Imaginative Suggestibility Afects Presence in Virtual Reality HL Yip, J Yoon, C Bevan, H Bowden, E Brann, K Cater, R Cole, Q Deeley, ... | | 2023 |
The Legacy of Rome Total War is Better Than You Think RA Cole | | 2021 |
History Hack Podcast: Ancient History, Virtual Reality & Video gaming RA Cole | | 2021 |
Time Loops and Ethics in the Total War Series RA Cole | | 2021 |