The acquisition of skill and expertise in massively multiplayer online games PG Schrader, M McCreery Educational Technology Research and Development 56, 557-574, 2008 | 201 | 2008 |
Defining the virtual self: Personality, behavior, and the psychology of embodiment MP McCreery, SK Krach, PG Schrader, R Boone Computers in Human Behavior 28 (3), 976-983, 2012 | 142 | 2012 |
A sense of self: The role of presence in virtual environments MP McCreery, PG Schrader, SK Krach, R Boone Computers in Human Behavior 29 (4), 1635-1640, 2013 | 113 | 2013 |
Examining teachers’ behavioral management charts: A comparison of Class Dojo and paper-pencil methods SK Krach, MP McCreery, H Rimel Contemporary School Psychology 21, 267-275, 2017 | 75 | 2017 |
Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics MP McCreery, DB Vallett, C Clark Computers in Human Behavior 51, 203-206, 2015 | 71 | 2015 |
Navigating massively multiplayer online games: Evaluating 21st century skills for learning within virtual environments MP McCreery, PG Schrader, SK Krach Journal of Educational Computing Research 44 (4), 473-493, 2011 | 64 | 2011 |
Cultural-linguistic test adaptations: Guidelines for selection, alteration, use, and review SK Krach, MP McCreery, J Guerard School psychology international 38 (1), 3-21, 2017 | 52 | 2017 |
Are all games the same? PG Schrader, M McCreery Assessment in game-based learning: Foundations, innovations, and …, 2012 | 51 | 2012 |
Evaluating school connectedness of students with emotional and behavioral disorders RJ Marsh, K Higgins, J Morgan, TM Cumming, M Brown, M McCreery Children & Schools 41 (3), 153-160, 2019 | 43 | 2019 |
How the human is the catalyst: Personality, aggressive fantasy, and proactive-reactive aggression among users of social media MP McCreery, SK Krach Personality and Individual Differences 133, 91-95, 2018 | 36 | 2018 |
Temperament as a Behavioral Construct Assessing the Classroom Environment and Student–Teacher Relationship MP McCreery Intervention in School and Clinic 51 (4), 238-243, 2016 | 16 | 2016 |
Emotions, technology, and learning SY Tettegah, MP McCreery Academic Press, 2015 | 14 | 2015 |
Toward a Framework for Learning and Digital Games Research SY Tettegah, MP McCreery, F Blumberg Educational Psychologist 50 (4), 253-257, 2015 | 14 | 2015 |
Independent evaluation of Q‐Interactive: A paper equivalency comparison using the PPVT‐4 with preschoolers SK Krach, MP McCreery, L Dennis, J Guerard, EL Harris Psychology in the Schools 57 (1), 17-30, 2020 | 12 | 2020 |
Performance in situ: Practical approaches to evaluating learning within games PG Schrader, M McCreery, D Vallett Game based learning: Theory, strategy, and performance outcomes, 421-437, 2017 | 12 | 2017 |
The student oral Language observation matrix: A psychometric study with preschoolers LR Dennis, SK Krach, MP McCreery, S Navarro Assessment for Effective Intervention 45 (1), 65-72, 2019 | 11 | 2019 |
Assessing Learning from, with, and in Games Revisited: A Heuristic for Emerging Methods and Commercial Off-the-Shelf Games PG Schrader, MP McCreery, MC Carroll, DL Head, JR Laferriere Game-based assessment revisited, 13-35, 2019 | 11 | 2019 |
Do Dispositional Characteristics Influence Reading? Examining the Impact of Personality on Reading Fluency S Kathleen Krach, MP McCreery, SA Loe, W Paul Jones Reading Psychology 37 (3), 470-486, 2016 | 10 | 2016 |
Personality, presence, and the virtual self: A five-factor model approach to behavioral analysis within a virtual environment MP McCreery University of Nevada, Las Vegas, 2011 | 10 | 2011 |
Mixed methods for human–computer interactions research: An iterative study using Reddit and social media PG Schrader, MC Carroll, MP McCreery, DL Head Journal of Educational Computing Research 58 (4), 818-841, 2020 | 9 | 2020 |