Integrating aesthetic and emotional preferences in social robot design: An affective design approach with Kansei Engineering and Deep Convolutional Generative Adversarial Network Y Gan, Y Ji, S Jiang, X Liu, Z Feng, Y Li, Y Liu International Journal of Industrial Ergonomics 83, 103128, 2021 | 64 | 2021 |
An explainable ensemble machine learning model to elucidate the influential drilling parameters based on rate of penetration prediction Z Feng, H Gani, AD Damayanti, H Gani Geoenergy Science and Engineering 231, 212231, 2023 | 7 | 2023 |
The Cognitive Airport Signage System Design: Comparative Case Study Between American Airport and Chinese Airport Y Gan, ZP Feng Intelligent Human Systems Integration: Proceedings of the 1st International …, 2018 | 4 | 2018 |
Interpretable models for the potentially harmful content in video games based on game rating predictions F Zhipeng, H Gani Applied Artificial Intelligence 36 (1), 2008148, 2022 | 3 | 2022 |
Creating Digital animation based on traditional Chinese art Z Feng, K Tomimatsu International Journal of Asia Digital Art and Design Association 22 (4), 1-8, 2018 | 3 | 2018 |
Cultural Events Classification using Hyper-parameter Optimization of Deep Learning Technique F Zhipeng, H Gani International Journal of Advanced Computer Science and Applications 12 (5), 2021 | 2 | 2021 |
Towards Understanding of User’s Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture H Gani, F Zhipeng Advances in Usability, User Experience, Wearable and Assistive Technology …, 2021 | 1 | 2021 |
Machine Learning and Internet of Things (IoT): A Bibliometric Analysis of Publications Between 2012 and 2022 H Gani, AD Damayanti, N Nurani, S Zuhriyah, H Gani, F Zhipeng, ... ILKOM Jurnal Ilmiah 16 (1), 27-37, 2024 | | 2024 |
Assessing the influence of mobility behavior on the Covid-19 transmission: a case in the most affected city of Indonesia N Umar, H Gani, Z Sitti, H Gani ILKOM Jurnal Ilmiah 14 (1), 2022 | | 2022 |
Comparison of Different Types of Multi-screen Method and Element of Traditional Animation on Human Experience F Zhipeng, H Gani Advances in Usability, User Experience, Wearable and Assistive Technology …, 2021 | | 2021 |
A study of digital media art utilizing 2D animation: Digital video expression using projection mapping and multi screen techniques Z Feng, K Tomimatsu Advances in Human Factors in Simulation and Modeling: Proceedings of the …, 2018 | | 2018 |
Digital media art utilizing traditional animation digital video expression using projection mapping and multi screen technique Z Feng, K Tomimatsu Intelligent Human Systems Integration: Proceedings of the 1st International …, 2018 | | 2018 |
A Study of Digital Media Art Utilizing 2D Animation K Tomimatsu, F Zhipeng ADADA international conference 2016 proceedings, ADADA_2016_paper_3A-4, 2016 | | 2016 |