关注
Feng Zhipeng
标题
引用次数
引用次数
年份
Integrating aesthetic and emotional preferences in social robot design: An affective design approach with Kansei Engineering and Deep Convolutional Generative Adversarial Network
Y Gan, Y Ji, S Jiang, X Liu, Z Feng, Y Li, Y Liu
International Journal of Industrial Ergonomics 83, 103128, 2021
642021
An explainable ensemble machine learning model to elucidate the influential drilling parameters based on rate of penetration prediction
Z Feng, H Gani, AD Damayanti, H Gani
Geoenergy Science and Engineering 231, 212231, 2023
72023
The Cognitive Airport Signage System Design: Comparative Case Study Between American Airport and Chinese Airport
Y Gan, ZP Feng
Intelligent Human Systems Integration: Proceedings of the 1st International …, 2018
42018
Interpretable models for the potentially harmful content in video games based on game rating predictions
F Zhipeng, H Gani
Applied Artificial Intelligence 36 (1), 2008148, 2022
32022
Creating Digital animation based on traditional Chinese art
Z Feng, K Tomimatsu
International Journal of Asia Digital Art and Design Association 22 (4), 1-8, 2018
32018
Cultural Events Classification using Hyper-parameter Optimization of Deep Learning Technique
F Zhipeng, H Gani
International Journal of Advanced Computer Science and Applications 12 (5), 2021
22021
Towards Understanding of User’s Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture
H Gani, F Zhipeng
Advances in Usability, User Experience, Wearable and Assistive Technology …, 2021
12021
Machine Learning and Internet of Things (IoT): A Bibliometric Analysis of Publications Between 2012 and 2022
H Gani, AD Damayanti, N Nurani, S Zuhriyah, H Gani, F Zhipeng, ...
ILKOM Jurnal Ilmiah 16 (1), 27-37, 2024
2024
Assessing the influence of mobility behavior on the Covid-19 transmission: a case in the most affected city of Indonesia
N Umar, H Gani, Z Sitti, H Gani
ILKOM Jurnal Ilmiah 14 (1), 2022
2022
Comparison of Different Types of Multi-screen Method and Element of Traditional Animation on Human Experience
F Zhipeng, H Gani
Advances in Usability, User Experience, Wearable and Assistive Technology …, 2021
2021
A study of digital media art utilizing 2D animation: Digital video expression using projection mapping and multi screen techniques
Z Feng, K Tomimatsu
Advances in Human Factors in Simulation and Modeling: Proceedings of the …, 2018
2018
Digital media art utilizing traditional animation digital video expression using projection mapping and multi screen technique
Z Feng, K Tomimatsu
Intelligent Human Systems Integration: Proceedings of the 1st International …, 2018
2018
A Study of Digital Media Art Utilizing 2D Animation
K Tomimatsu, F Zhipeng
ADADA international conference 2016 proceedings, ADADA_2016_paper_3A-4, 2016
2016
系统目前无法执行此操作,请稍后再试。
文章 1–13