Narrative planning: Balancing plot and character MO Riedl, RM Young Journal of Artificial Intelligence Research 39, 217-268, 2010 | 813 | 2010 |
Interactive narrative: An intelligent systems approach MO Riedl, V Bulitko Ai Magazine 34 (1), 67-67, 2013 | 410 | 2013 |
Human‐centered artificial intelligence and machine learning MO Riedl Human behavior and emerging technologies 1 (1), 33-36, 2019 | 362 | 2019 |
Expanding explainability: Towards social transparency in ai systems U Ehsan, QV Liao, M Muller, MO Riedl, JD Weisz Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 338 | 2021 |
An architecture for integrating plan-based behavior generation with interactive game environments. RM Young, MO Riedl, M Branly, A Jhala, RJ Martin, CJ Saretto J. Game Dev. 1 (1), 1-29, 2004 | 326 | 2004 |
Managing interaction between users and agents in a multi-agent storytelling environment M Riedl, CJ Saretto, RM Young Proceedings of the second international joint conference on Autonomous …, 2003 | 323 | 2003 |
From linear story generation to branching story graphs MO Riedl, RM Young IEEE Computer Graphics and Applications 26 (3), 23-31, 2006 | 313 | 2006 |
Story generation with crowdsourced plot graphs B Li, S Lee-Urban, G Johnston, M Riedl Proceedings of the AAAI Conference on Artificial Intelligence 27 (1), 598-604, 2013 | 282 | 2013 |
Event representations for automated story generation with deep neural nets L Martin, P Ammanabrolu, X Wang, W Hancock, S Singh, B Harrison, ... Proceedings of the AAAI Conference on Artificial Intelligence 32 (1), 2018 | 257 | 2018 |
Automated rationale generation: a technique for explainable AI and its effects on human perceptions U Ehsan, P Tambwekar, L Chan, B Harrison, MO Riedl Proceedings of the 24th international conference on intelligent user …, 2019 | 254 | 2019 |
An intent-driven planner for multi-agent story generation MO Riedl, RM Young Autonomous agents and multiagent systems, international joint conference on …, 2004 | 232 | 2004 |
Human-centered explainable ai: Towards a reflective sociotechnical approach U Ehsan, MO Riedl HCI International 2020-Late Breaking Papers: Multimodality and Intelligence …, 2020 | 214 | 2020 |
Dynamic experience management in virtual worlds for entertainment, education, and training MO Riedl, A Stern, D Dini, J Alderman International Transactions on Systems Science and Applications, Special …, 2008 | 202 | 2008 |
Believable agents and intelligent story adaptation for interactive storytelling MO Riedl, A Stern International Conference on Technologies for Interactive Digital …, 2006 | 197 | 2006 |
AI for game production MO Riedl, A Zook 2013 IEEE conference on computational inteligence in games (CIG), 1-8, 2013 | 176 | 2013 |
Rationalization: A neural machine translation approach to generating natural language explanations U Ehsan, B Harrison, L Chan, MO Riedl Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society, 81-87, 2018 | 172 | 2018 |
Toward supporting stories with procedurally generated game worlds K Hartsook, A Zook, S Das, MO Riedl 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 297-304, 2011 | 157 | 2011 |
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators M Guzdial, N Liao, J Chen, SY Chen, S Shah, V Shah, J Reno, G Smith, ... Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 151 | 2019 |
Playing text-adventure games with graph-based deep reinforcement learning P Ammanabrolu, MO Riedl arXiv preprint arXiv:1812.01628, 2018 | 141 | 2018 |
Automated scenario generation: toward tailored and optimized military training in virtual environments A Zook, S Lee-Urban, MO Riedl, HK Holden, RA Sottilare, KW Brawner Proceedings of the international conference on the foundations of digital …, 2012 | 125 | 2012 |