#Funeral and Instagram: death, social media, and platform vernacular M Gibbs, J Meese, M Arnold, B Nansen, M Carter Information, communication & society 18 (3), 255-268, 2015 | 766 | 2015 |
Metagames, paragames and orthogames: A new vocabulary M Carter, M Gibbs, M Harrop Proceedings of the international conference on the foundations of digital …, 2012 | 139 | 2012 |
Selfies| Selfies at funerals: Mourning and presencing on social media platforms J Meese, M Gibbs, M Carter, M Arnold, B Nansen, T Kohn International Journal of Communication 9, 14, 2015 | 105 | 2015 |
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. M Carter, MR Gibbs FDG 2013 (May), 47-54, 2013 | 104 | 2013 |
Children and Minecraft: A survey of children’s digital play J Mavoa, M Carter, M Gibbs New media & society 20 (9), 3283-3303, 2018 | 95 | 2018 |
Interactive technology and human–animal encounters at the zoo S Webber, M Carter, W Smith, F Vetere International Journal of Human-Computer Studies 98, 150-168, 2017 | 95 | 2017 |
Critical questions for Facebook’s virtual reality: data, power and the metaverse B Egliston, M Carter Internet Policy Review 10 (4), 2021 | 92 | 2021 |
Oculus imaginaries: The promises and perils of Facebook’s virtual reality B Egliston, M Carter New Media & Society 24 (1), 70-89, 2022 | 91 | 2022 |
Kinecting with orangutans: Zoo visitors' empathetic responses to animals' use of interactive technology S Webber, M Carter, S Sherwen, W Smith, Z Joukhadar, F Vetere Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 90 | 2017 |
Paradigms of games research in HCI: a review of 10 years of research at CHI M Carter, J Downs, B Nansen, M Harrop, M Gibbs Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 90 | 2014 |
The emergence of eyeplay: a survey of eye interaction in games E Velloso, M Carter Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 82 | 2016 |
Emitexts and Paratexts: Propaganda in EVE Online M Carter Games and Culture 10 (4), 311-342, 2015 | 78 | 2015 |
Motion correlation: Selecting objects by matching their movement E Velloso, M Carter, J Newn, A Esteves, C Clarke, H Gellersen ACM Transactions on Computer-Human Interaction (TOCHI) 24 (3), 1-35, 2017 | 75 | 2017 |
Voice in virtual worlds: The design, use, and influence of voice chat in online play G Wadley, M Carter, M Gibbs Human–Computer Interaction 30 (3-4), 336-365, 2015 | 74 | 2015 |
PathSync: Multi-User Gestural Interaction with Touchless Rythmic Path Mimicry M Carter, E Velloso, J Downs, A Sellen, K O'Hara, F Vetere Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2016 | 73 | 2016 |
Avatars, characters, players and users: multiple identities at/in play M Carter, M Gibbs, M Arnold Proceedings of the 24th Australian Computer-Human Interaction Conference, 68-71, 2012 | 72 | 2012 |
Drafting an army: The playful pastime of Warhammer 40,000 M Carter, M Gibbs, M Harrop Games and Culture 9 (2), 122-147, 2014 | 70 | 2014 |
Situating the Appeal of Fortnite Within Children’s Changing Play Cultures M Carter, K Moore, J Mavoa, H Horst, L Gaspard Games and Culture 15 (4), 453-471, 2020 | 58 | 2020 |
‘The metaverse and how we’ll build it’: The political economy of Meta’s Reality Labs B Egliston, M Carter New Media & Society, 14614448221119785, 2022 | 53 | 2022 |
Death and dying in DayZ M Carter, M Gibbs, G Wadley Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013 | 51 | 2013 |