Physically based deformable models in computer graphics A Nealen, M Müller, R Keiser, E Boxerman, M Carlson Computer graphics forum 25 (4), 809-836, 2006 | 1211 | 2006 |
Point based animation of elastic, plastic and melting objects M Müller, R Keiser, A Nealen, M Pauly, M Gross, M Alexa Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer …, 2004 | 607 | 2004 |
Fibermesh: designing freeform surfaces with 3d curves A Nealen, T Igarashi, O Sorkine, M Alexa ACM SIGGRAPH 2007 papers, 41-es, 2007 | 549 | 2007 |
Laplacian mesh optimization A Nealen, T Igarashi, O Sorkine, M Alexa Proceedings of the 4th international conference on Computer graphics and …, 2006 | 435 | 2006 |
Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 429 | 2018 |
A sketch-based interface for detail-preserving mesh editing A Nealen, O Sorkine, M Alexa, D Cohen-Or ACM SIGGRAPH 2005 Papers, 1142-1147, 2005 | 329 | 2005 |
An as-short-as-possible introduction to the least squares, weighted least squares and moving least squares methods for scattered data approximation and interpolation A Nealen URL: http://www. nealen. com/projects 130 (150), 25, 2004 | 199 | 2004 |
Perceptual models of viewpoint preference A Secord, J Lu, A Finkelstein, M Singh, A Nealen ACM Transactions on Graphics (TOG) 30 (5), 1-12, 2011 | 176 | 2011 |
Hybrid texture synthesis A Nealen, M Alexa Techn. Univ., Fachbereich Informatik, Fachgebiet Graphisch-Interaktive Systeme, 2003 | 170 | 2003 |
Silsketch: automated sketch-based editing of surface meshes J Zimmermann, A Nealen, M Alexa Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and …, 2007 | 93 | 2007 |
Talakat: Bullet hell generation through constrained map-elites A Khalifa, S Lee, A Nealen, J Togelius Proceedings of The Genetic and Evolutionary Computation Conference, 1047-1054, 2018 | 92 | 2018 |
Exploring Game Space Using Survival Analysis. A Isaksen, D Gopstein, A Nealen FDG, 2015 | 79 | 2015 |
Volumetric modeling with diffusion surfaces K Takayama, O Sorkine, A Nealen, T Igarashi ACM SIGGRAPH Asia 2010 papers, 1-8, 2010 | 77 | 2010 |
Rigmesh: automatic rigging for part-based shape modeling and deformation P Borosán, M Jin, D DeCarlo, Y Gingold, A Nealen ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012 | 76 | 2012 |
AI-based playtesting of contemporary board games F de Mesentier Silva, S Lee, J Togelius, A Nealen Proceedings of the 12th International Conference on the Foundations of …, 2017 | 61 | 2017 |
Modifying mcts for human-like general video game playing A Khalifa, A Isaksen, J Togelius, A Nealen Association for the Advancement of Artificial Intelligence, 2016 | 59 | 2016 |
Pixelated image abstraction T Gerstner, D DeCarlo, M Alexa, A Finkelstein, Y Gingold, A Nealen Proceedings of the Symposium on Non-Photorealistic Animation and Rendering …, 2012 | 57 | 2012 |
Depth in strategic games F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017 | 51 | 2017 |
Diverse agents for ad-hoc cooperation in hanabi R Canaan, J Togelius, A Nealen, S Menzel 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 47 | 2019 |
Hyper-heuristic general video game playing A Mendes, J Togelius, A Nealen 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 46 | 2016 |