Reflective renovation: Insights from a collaborative and active learning space project evaluation B Mei, L May Australasian Journal of Educational Technology 34 (6), 2018 | 19 | 2018 |
Running With the Dead: Speedruns and Generative Rupture in Left 4 Dead 1 and 2 F McKissack, L May Games and Culture 15 (5), 544-564, 2020 | 11 | 2020 |
Confronting Ecological Monstrosity: Contemporary Video Game Monsters and the Climate Crisis L May M/C Journal 24 (5), 2021 | 10 | 2021 |
Digital Zombies, Undead Stories: Narrative Emergence and Videogames L May Bloomsbury Publishing USA, 2021 | 7 | 2021 |
Rapid Development Studio: An Intensive, Iterative Approach to Designing Online Learning B Mei, L May, R Heap, D Ellis, S Tickner, J Thornley, J Denton, R Durham SAGE Open 11 (3), 21582440211047574, 2021 | 6 | 2021 |
Virtual Heterotopias and the Contested Histories of Kowloon Walled City L May Games and Culture 17 (6), 885-900, 2022 | 4 | 2022 |
From Aesthetics to Asymmetry: Contradictions of Ecological Play in Cities: Skylines L May, B Hall Games and Culture, 15554120231219729, 2023 | 1 | 2023 |
Emergency designs: Lessons for the rapid implementation of online teaching L May, J Denton Developing Online Teaching in Higher Education: Global Perspectives on …, 2022 | 1 | 2022 |
On the Road: Emergent Spatiality in #Vanlife L May Platform: Journal of Media and Communication 9 (1), 56-72, 2022 | 1 | 2022 |
Disciplined play: Finding Foucauldian architecture in virtual worlds L May Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020 | 1 | 2020 |
The Disciplinary Architecture of Videogame Houses L May, F McKissack Digital Games Research Association Australia 2020, 2020 | 1 | 2020 |
Queering Stories and Selves: Gamer Poop and Subversive Narrative Emergence L May, F McKissack Intensities: the Journal of Cult Media, 1-17, 2017 | 1 | 2017 |
Thinking Ecologically with Battlefield 2042 L May, B Hall Game Studies 24 (1), 2024 | | 2024 |
Holistic education co-design: A taxonomy for consistent documentation D Kleffmann, L May, A Fowler Proceedings of the 35th Australian Computer-Human Interaction Conference …, 2023 | | 2023 |
100-Yen Apocalypse: Sensorial Experiences of Zombie Play in Japanese Game Centers L May Replaying Japan 2, 83-93, 2020 | | 2020 |
Getting Hands-on with Virtual Spaces: An Approach to Students’ Unequal Prior Experiences of Digital Media L May Films for the Feminist Classroom, 2019 | | 2019 |
Book Review: Zombies: A Cultural History L May Cultural Sociology 11 (1), 139-141, 2017 | | 2017 |
Exquisite corpses: Narrative emergence in multiplayer zombie video games L May PhD Thesis-University of Auckland, 2017 | | 2017 |