Designing and analyzing collaboration in a scripted game for vocational education R Hämäläinen, K Oksanen, P Häkkinen Computers in Human Behavior 24 (6), 2496-2506, 2008 | 88 | 2008 |
Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game–How does teachers’ real-time orchestration make a difference? R Hämäläinen, K Oksanen Computers & Education 59 (2), 281-293, 2012 | 76 | 2012 |
Subjective Experience and Sociability in a Collaborative Serious Game K Oksanen Simulation & Gaming 44 (6), 767-793, 2013 | 72 | 2013 |
Game mechanics in the design of a collaborative 3D serious game K Oksanen, R Hämäläinen Simulation & Gaming 45 (2), 255-278, 2014 | 43 | 2014 |
Collaborative 3D learning games for future learning: Teachers’ instructional practices to enhance shared knowledge construction among students R Hämäläinen, K Oksanen Technology, Pedagogy and Education 23 (1), 81-101, 2014 | 34 | 2014 |
How to raise different game collaboration activities: The association between game mechanics, players’ roles and collaboration processes RH Hämäläinen, M Niilo-Rämä, T Lainema, K Oksanen Simulation & Gaming 49 (1), 50-71, 2018 | 31 | 2018 |
Learning from social collaboration: A paradigm shift in evaluating game-based learning K Oksanen, T Lainema, R Hämäläinen Handbook of research on serious games for educational applications, 41-65, 2017 | 30 | 2017 |
Serious game design: supporting collaborative learning and investigating learners' experiences K Oksanen Tutkimuksia/Koulutuksen tutkimuslaitos, 2014 | 19 | 2014 |
Assessing game experience: Heart rate variability, in-game behavior and self-report measures EN Castellar, K Oksanen, J Van Looy 2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX …, 2014 | 18 | 2014 |
Perceived sociability and social presence in a collaborative serious game K Oksanen, R Hämäläinen International Journal of Game-Based Learning (IJGBL) 3 (1), 34-50, 2013 | 17 | 2013 |
Avatar identification in serious games: the role of avatar identification in the learning experience of a serious game K Oksanen, J Van Looy, F De Grove The Power of Play: Motivational Uses and Applications of Digital Games. Pre …, 2013 | 9 | 2013 |
Designing and investigating game tasks for supporting collaborative learning K Oksanen, R Hämäläinen, B Mannila, T Manninen European Conference on Games Based Learning, 291, 2010 | 8 | 2010 |
Assessing game experiences caused by educational collaborative game K Oksanen, R Hämäläinen Proceeding of the 5th European Conference on Games-Based Learning, 431-437, 2011 | 6 | 2011 |
Supporting and facilitating collaborative learning in serious games K Oksanen, R Hämäläinen European Conference on Games Based Learning, 683, 2013 | 4 | 2013 |
Collaborative serious game as a sociable computer-supported collaborative learning environment K Oksanen, R Hämäläinen Proceedings of the 6th European conference on game based learning, 364-371, 2012 | 4 | 2012 |
How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes H Raija, M Niilo-RÃ, T Lainema, K Oksanen Simulation & Gaming 49 (1), 50-71, 2018 | 2 | 2018 |
Designing, orchestrating and evaluating inter-professional collaboration in a scripted 3D learning space for vocational education R Hamalainen, K Oksanen International Society of the Learning Sciences, 2011 | 2 | 2011 |
Pelien käyttö oppimisen tukena K Oksanen, R Hämäläinen, E Lehkonen PELAA JAOPI, 13, 2007 | 2 | 2007 |
Pelaa ja opi: räätälöityjä verkkopelejä ammatilliseen oppimiseen B Mannila, R Hämäläinen, K Oksanen Jyväskylän yliopisto, Koulutuksen tutkimuslaitos, 2007 | 2 | 2007 |
PedaGames–pedagogisesti suunniteltuja oppimispelejä ammatillisen koulutuksen työvälineiksi B Mannila, R Hämäläinen, K Oksanen, L Koutaniemi Teoksessa Eskola (toim.) ITK 7, 55-56, 2007 | 2 | 2007 |