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Kimmo Oksanen
Kimmo Oksanen
Finnish Institute for Educational Research, University of Jyväskylä
在 jyu.fi 的电子邮件经过验证
标题
引用次数
引用次数
年份
Designing and analyzing collaboration in a scripted game for vocational education
R Hämäläinen, K Oksanen, P Häkkinen
Computers in Human Behavior 24 (6), 2496-2506, 2008
882008
Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game–How does teachers’ real-time orchestration make a difference?
R Hämäläinen, K Oksanen
Computers & Education 59 (2), 281-293, 2012
762012
Subjective Experience and Sociability in a Collaborative Serious Game
K Oksanen
Simulation & Gaming 44 (6), 767-793, 2013
722013
Game mechanics in the design of a collaborative 3D serious game
K Oksanen, R Hämäläinen
Simulation & Gaming 45 (2), 255-278, 2014
432014
Collaborative 3D learning games for future learning: Teachers’ instructional practices to enhance shared knowledge construction among students
R Hämäläinen, K Oksanen
Technology, Pedagogy and Education 23 (1), 81-101, 2014
342014
How to raise different game collaboration activities: The association between game mechanics, players’ roles and collaboration processes
RH Hämäläinen, M Niilo-Rämä, T Lainema, K Oksanen
Simulation & Gaming 49 (1), 50-71, 2018
312018
Learning from social collaboration: A paradigm shift in evaluating game-based learning
K Oksanen, T Lainema, R Hämäläinen
Handbook of research on serious games for educational applications, 41-65, 2017
302017
Serious game design: supporting collaborative learning and investigating learners' experiences
K Oksanen
Tutkimuksia/Koulutuksen tutkimuslaitos, 2014
192014
Assessing game experience: Heart rate variability, in-game behavior and self-report measures
EN Castellar, K Oksanen, J Van Looy
2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX …, 2014
182014
Perceived sociability and social presence in a collaborative serious game
K Oksanen, R Hämäläinen
International Journal of Game-Based Learning (IJGBL) 3 (1), 34-50, 2013
172013
Avatar identification in serious games: the role of avatar identification in the learning experience of a serious game
K Oksanen, J Van Looy, F De Grove
The Power of Play: Motivational Uses and Applications of Digital Games. Pre …, 2013
92013
Designing and investigating game tasks for supporting collaborative learning
K Oksanen, R Hämäläinen, B Mannila, T Manninen
European Conference on Games Based Learning, 291, 2010
82010
Assessing game experiences caused by educational collaborative game
K Oksanen, R Hämäläinen
Proceeding of the 5th European Conference on Games-Based Learning, 431-437, 2011
62011
Supporting and facilitating collaborative learning in serious games
K Oksanen, R Hämäläinen
European Conference on Games Based Learning, 683, 2013
42013
Collaborative serious game as a sociable computer-supported collaborative learning environment
K Oksanen, R Hämäläinen
Proceedings of the 6th European conference on game based learning, 364-371, 2012
42012
How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes
H Raija, M Niilo-RÃ, T Lainema, K Oksanen
Simulation & Gaming 49 (1), 50-71, 2018
22018
Designing, orchestrating and evaluating inter-professional collaboration in a scripted 3D learning space for vocational education
R Hamalainen, K Oksanen
International Society of the Learning Sciences, 2011
22011
Pelien käyttö oppimisen tukena
K Oksanen, R Hämäläinen, E Lehkonen
PELAA JAOPI, 13, 2007
22007
Pelaa ja opi: räätälöityjä verkkopelejä ammatilliseen oppimiseen
B Mannila, R Hämäläinen, K Oksanen
Jyväskylän yliopisto, Koulutuksen tutkimuslaitos, 2007
22007
PedaGames–pedagogisesti suunniteltuja oppimispelejä ammatillisen koulutuksen työvälineiksi
B Mannila, R Hämäläinen, K Oksanen, L Koutaniemi
Teoksessa Eskola (toim.) ITK 7, 55-56, 2007
22007
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