WiiArts: Creating collaborative art experience with WiiRemote interaction HJ Lee, H Kim, G Gupta, A Mazalek Proceedings of the 2nd international conference on Tangible and embedded …, 2008 | 45 | 2008 |
Tilting table: a movable screen HJ Lee, M Khandelwal, A Mazalek Proceedings of the 1st international conference on Tangible and embedded …, 2007 | 14 | 2007 |
The screen as boundary object in the realm of imagination HJ Lee Georgia Institute of Technology, 2009 | 7 | 2009 |
After Felix Gonzalez-Torres: The New Active Audience in the Social Media Era HJ Lee, JH Kim Third Text 30 (5-6), 474-489, 2016 | 5 | 2016 |
The BirdMan: hybrid perception JH Kim, HG Kim, HJ Lee Digital Creativity 26 (1), 56-64, 2015 | 4 | 2015 |
도시 미디어 스크린 경험의 확장: 거대한 캔버스가 되는 도시 이현진 Archives of Design Research 24 (1), 5-14, 2011 | 4 | 2011 |
Expanding Urban Media Screen Experiences: the City as a Big Canvas HJ Lee Design Studies 24 (1), 5-14, 2011 | 3 | 2011 |
VR for Toegye's Ten Diagrams on Sage Learning: Experiential Space-Time based on the Concept of Eastern Philosophy HJ Lee, W Lee, H Kim, JH Kim Proceedings of the 25th International Symposium on Electronic Art, 128-133, 2019 | 2 | 2019 |
미적 경험으로서의 펄베이시브 퍼블릭 퍼포먼스와 펄베이시브 게임 이현진 Archives of Design Research 25 (3), 76-93, 2012 | 2 | 2012 |
DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions H Kim, HJ Lee, EYL Do Design, User Experience, and Usability. Theory, Methods, Tools and Practice …, 2011 | 2 | 2011 |
The spinning screen: a movable experience between virtual and real HJ Lee, A Mazalek, K Goel Proceedings of the international conference on Advances in computer …, 2007 | 2 | 2007 |
EuglPollock: Rethinking Interspecies Collaboration through Art Making K Lee, YK Jang, J Jung, DH Kim, HJ Lee, SA Lee Proceedings of the 30th ACM International Conference on Multimedia, 1077-1084, 2022 | 1 | 2022 |
ReMember: Using Biosignals to Recall Memories of Companion Animals C Yi, J Bae, N Baek, J Jung, S Hur, HJ Lee, SA Lee Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (2 …, 2021 | 1 | 2021 |
Pervasive Public Performance and Pervasive Game as Aesthetic Experience H Lee Archives of Design Research 25 (3), 76-93, 2012 | 1 | 2012 |
경계(境界)적 대상으로서의 스크린 이현진 기초조형학연구 12 (3), 407-416, 2011 | 1 | 2011 |
Moons over you: the poetic space of virtual and real. HJ Lee, Chih-Sung (Andy) Wu, YT Shen, A Mazalek SIGGRAPH Posters, 24, 2008 | 1 | 2008 |
Collaborative Art Experiences in Dark Spaces: Illumination and Beneath HJ Lee, H Kim, G Gupta, A Mazalek CHI’08, 2008 | 1 | 2008 |
Plantext KC Lee, EY Lee, JS Moon, JH Jung, HY Park, HJ Lee, SA Lee SIGGRAPH Asia 2020 Art Gallery, 1-1, 2020 | | 2020 |
Sunghaksipdo VR: An Interdisciplinary Approach to the Creation of a Virtual Philosophical Thought Space HJ Lee, H Kim, WJ Lee 한국과학예술융합학회 38 (3), 253-262, 2020 | | 2020 |
Virtual Reality for Toegye's Ten Diagrams on Sage Learning HJ Lee, W Lee, H Kim, J Park, S Kim, S Jang, JH Kim 한국 HCI 학회 학술대회, 342-345, 2019 | | 2019 |