Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality H Galvan Debarba, S Bovet, R Salomon, O Blanke, B Herbelin, R Boulic PloS one 12 (12), e0190109, 2017 | 202 | 2017 |
The critical role of self-contact for embodiment in virtual reality S Bovet, HG Debarba, B Herbelin, E Molla, R Boulic IEEE Transactions on Visualization and Computer Graphics 24 (4), 1428-1436, 2018 | 72 | 2018 |
Method and system for mixed reality interaction with peripheral device M Gutierrez, T Rouvinez, S Bovet, H Grabner, M Meisser US Patent 10,943,402, 2021 | 60 | 2021 |
Using traditional keyboards in vr: Steamvr developer kit and pilot game user study S Bovet, A Kehoe, K Crowley, N Curran, M Gutierrez, M Meisser, ... 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018 | 47 | 2018 |
Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit M McGill, S Brewster, DP De Sa Medeiros, S Bovet, M Gutierrez, A Kehoe ACM Transactions on Computer-Human Interaction 29 (2), 1-39, 2022 | 22 | 2022 |
Method and system for object segmentation in a mixed reality environment M Gutierrez, T Rouvinez, S Bovet, H Grabner, M Meisser US Patent 11,182,962, 2021 | 1 | 2021 |
Ensuring Self-Haptic Consistency for Immersive Amplified Embodiment S Bovet, R Boulic École polytechnique fédérale de Lausanne, 2017 | | 2017 |
IIG R Boulic, S Bovet, CL Coscia, MG Delahaye, H Galvan Debarba, ... | | |