Hapticast: a physically-based 3D game with haptic feedback S Andrews, J Mora, J Lang, WS Lee Proceedings of FuturePlay, 30, 2006 | 82 | 2006 |
Goal directed multi-finger manipulation: Control policies and analysis S Andrews, PG Kry Computers & Graphics 37 (7), 830-839, 2013 | 64 | 2013 |
Real-time physics-based motion capture with sparse sensors S Andrews, I Huerta, T Komura, L Sigal, K Mitchell Proceedings of the 13th European conference on visual media production (CVMP …, 2016 | 57 | 2016 |
Measurement-based modeling of contact forces and textures for haptic rendering J Lang, S Andrews IEEE Transactions on Visualization and Computer Graphics 17 (3), 380-391, 2010 | 43 | 2010 |
HAMLAT: A HAML-based authoring tool for haptic application development M Eid, S Andrews, A Alamri, A El Saddik Haptics: Perception, Devices and Scenarios: 6th International Conference …, 2008 | 43 | 2008 |
Interactive scanning of haptic textures and surface compliance S Andrews, J Lang Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM …, 2007 | 43 | 2007 |
System and method of gaze predictive rendering of a focal area of an animation KJ Mitchell, S Andrews, D Cosker, NT Swafford US Patent App. 15/245,523, 2018 | 37 | 2018 |
Contact and friction simulation for computer graphics S Andrews, K Erleben, Z Ferguson ACM SIGGRAPH 2022 Courses, 1-172, 2022 | 34 | 2022 |
Geometric Stiffness for Real-time Constrained Multibody Dynamics S Andrews, M Teichmann, PG Kry Computer Graphics Forum 36 (2), 2017 | 25 | 2017 |
Schur complement-based substructuring of stiff multibody systems with contact A Peiret, S Andrews, J Kövecses, PG Kry, M Teichmann ACM Transactions on Graphics (TOG) 38 (5), 1-17, 2019 | 23 | 2019 |
Deep-learning motion priors for full-body performance capture in real-time S Andrews, IH Casado, KJ Mitchell US Patent 10,902,343, 2021 | 22 | 2021 |
Haptic texturing based on real-world samples S Andrews, J Lang 2007 IEEE International Workshop on Haptic, Audio and Visual Environments …, 2007 | 20 | 2007 |
Solving inverse kinematics using exact Hessian matrices K Erleben, S Andrews Computers & Graphics 78, 1-11, 2019 | 19 | 2019 |
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact A Enzenhöfer, S Andrews, M Teichmann, J Kövecses Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2018), 2018 | 14 | 2018 |
Iridium: immersive rendered interactive deep media B Koniaris, I Huerta, M Kosek, K Darragh, C Malleson, J Jamrozy, ... ACM SIGGRAPH 2016 VR Village, 1-2, 2016 | 13 | 2016 |
Inverse kinematics problems with exact hessian matrices K Erleben, S Andrews Proceedings of the 10th International Conference on Motion in Games, 1-6, 2017 | 12 | 2017 |
Task-based design of cable-driven articulated mechanisms J Li, S Andrews, KG Birkas, PG Kry Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 1-12, 2017 | 12 | 2017 |
The Matchstick Model for Anisotropic Friction Cones K Erleben, M Macklin, S Andrews, PG Kry Computer Graphics Forum 39 (1), 450-461, 2020 | 11 | 2020 |
Policies for Goal Directed Multi-Finger Manipulation S Andrews, PG Kry Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2012), 2012 | 11 | 2012 |
Efficient block pivoting for multibody simulations with contact A Enzenhöfer, N Lefebvre, S Andrews Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2019 | 10 | 2019 |