Skill retention after desktop and head-mounted-display virtual reality training A Farr, L Pietschmann, P Zürcher, T Bohné, GG Yapici Experimental Results 4, e2, 2023 | 6 | 2023 |
Quantifying the Impact of XR Visual Guidance on User Performance Using a Large-Scale Virtual Assembly Experiment L Pietschmann, P Zürcher, E Bubík, Z Chen, H Pfister, T Bohné 2023 IEEE Visualization and Visual Analytics (VIS), 211-215, 2023 | 3 | 2023 |
Optimising virtual reality training in industry using crowdsourcing PD Zuercher, T Bohné, VM Eger, F Mueller Proceedings of the 12th Conference on Learning Factories (CLF 2022), 2022 | 2 | 2022 |
Gamification intensity in web-based virtual training environments and its effect on learning T Bohné, I Heine, F Mueller, PDJ Zuercher, VM Eger IEEE Transactions on Learning Technologies 16 (5), 603-618, 2022 | 1 | 2022 |
Evaluating hardware differences for crowdsourcing and traditional recruiting methods PDJ Zuercher ArXiv, 2023 | | 2023 |