Coin-operated Americans: Rebooting boyhood at the video game arcade CA Kocurek U of Minnesota Press, 2015 | 304 | 2015 |
Gaming representation: Race, gender, and sexuality in video games A Everett, B Soderman, J deWinter, C Kocurek, NB Huntemann, ... Indiana University Press, 2017 | 266 | 2017 |
The agony and the Exidy: a history of video game violence and the legacy of Death Race CA Kocurek Game Studies 12 (1), 2012 | 107 | 2012 |
Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play J DeWinter, CA Kocurek, R Nichols Journal of Gaming & Virtual Worlds 6 (2), 109-127, 2014 | 101 | 2014 |
Coin-drop capitalism: Economic lessons from the video game arcade CA Kocurek Before the crash: Early video game history, 189-208, 2012 | 50 | 2012 |
Who hearkens to the monster’s scream? Death, violence and the veil of the monstrous in video games CA Kocurek Visual Studies 30 (1), 79-89, 2015 | 47 | 2015 |
Managing community managers: Social labor, feminized skills, and professionalization J deWinter, CA Kocurek, S Vie Communication Design Quarterly Review 4 (4), 36-45, 2017 | 46 | 2017 |
Principles for educational game development for young children JL Miller, CA Kocurek Journal of Children and Media 11 (3), 314-329, 2017 | 43 | 2017 |
Aw fuck, I got a bitch on my team!’: women and the exclusionary cultures of the computer game complex J Dewinter, CA Kocurek Gaming representation: race, gender, and sexuality in video games, 57-73, 2017 | 39 | 2017 |
Shigeru Miyamoto: Super Mario Bros J DeWinter, CA Kocurek Donkey Kong, The Legend of Zelda, 2015 | 29 | 2015 |
Game design as technical communication: Articulating game design through textbooks MA DeAnda, CA Kocurek Technical Communication Quarterly 25 (3), 202-210, 2016 | 26 | 2016 |
Walter Benjamin on the video screen: Storytelling and game narratives CA Kocurek Arts 7 (4), 69, 2018 | 17 | 2018 |
Brenda Laurel: Pioneering games for girls CA Kocurek Bloomsbury Publishing USA, 2017 | 17 | 2017 |
The treachery of pixels: reconsidering feelies in an era of digital play CA Kocurek Journal of Gaming & Virtual Worlds 5 (3), 295-306, 2013 | 13 | 2013 |
Games, gamification, and labour politics. J Dewinter, CA Kocurek Journal of Gaming & Virtual Worlds 6 (2), 2014 | 12 | 2014 |
Approaches to understanding identity: Gamers, fans, and research methods L Hemphill, CA Kocurek, X Rao The Routledge companion to media fandom, 45-54, 2017 | 11 | 2017 |
Ronnie, Millie, Lila--Women's History for Games: A Manifesto and a Way Forward. C Kocurek American Journal of Play 10 (1), 52-70, 2017 | 10 | 2017 |
Chell game: Representation, identification, and racial ambiguity in Portal and Portal 2 J DeWinter, CA Kocurek LIT, 2015 | 10 | 2015 |
# 1reasonwhy Women in the Gaming Industry Matters J Dewinter, C Kocurek Flow Journal, 2013 | 9 | 2013 |
Rescuing Anita: Games, gamers, and the battle of the sexes J DeWinter, C Kocurek Flow: A Critical Forum on Television and Media Culture 17 (3), 2012 | 9 | 2012 |