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Carly Kocurek
Carly Kocurek
Associate Professor of Digital Humanities and Media Studies, Illinois Institute of Technology
在 iit.edu 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Coin-operated Americans: Rebooting boyhood at the video game arcade
CA Kocurek
U of Minnesota Press, 2015
3042015
Gaming representation: Race, gender, and sexuality in video games
A Everett, B Soderman, J deWinter, C Kocurek, NB Huntemann, ...
Indiana University Press, 2017
2662017
The agony and the Exidy: a history of video game violence and the legacy of Death Race
CA Kocurek
Game Studies 12 (1), 2012
1072012
Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play
J DeWinter, CA Kocurek, R Nichols
Journal of Gaming & Virtual Worlds 6 (2), 109-127, 2014
1012014
Coin-drop capitalism: Economic lessons from the video game arcade
CA Kocurek
Before the crash: Early video game history, 189-208, 2012
502012
Who hearkens to the monster’s scream? Death, violence and the veil of the monstrous in video games
CA Kocurek
Visual Studies 30 (1), 79-89, 2015
472015
Managing community managers: Social labor, feminized skills, and professionalization
J deWinter, CA Kocurek, S Vie
Communication Design Quarterly Review 4 (4), 36-45, 2017
462017
Principles for educational game development for young children
JL Miller, CA Kocurek
Journal of Children and Media 11 (3), 314-329, 2017
432017
Aw fuck, I got a bitch on my team!’: women and the exclusionary cultures of the computer game complex
J Dewinter, CA Kocurek
Gaming representation: race, gender, and sexuality in video games, 57-73, 2017
392017
Shigeru Miyamoto: Super Mario Bros
J DeWinter, CA Kocurek
Donkey Kong, The Legend of Zelda, 2015
292015
Game design as technical communication: Articulating game design through textbooks
MA DeAnda, CA Kocurek
Technical Communication Quarterly 25 (3), 202-210, 2016
262016
Walter Benjamin on the video screen: Storytelling and game narratives
CA Kocurek
Arts 7 (4), 69, 2018
172018
Brenda Laurel: Pioneering games for girls
CA Kocurek
Bloomsbury Publishing USA, 2017
172017
The treachery of pixels: reconsidering feelies in an era of digital play
CA Kocurek
Journal of Gaming & Virtual Worlds 5 (3), 295-306, 2013
132013
Games, gamification, and labour politics.
J Dewinter, CA Kocurek
Journal of Gaming & Virtual Worlds 6 (2), 2014
122014
Approaches to understanding identity: Gamers, fans, and research methods
L Hemphill, CA Kocurek, X Rao
The Routledge companion to media fandom, 45-54, 2017
112017
Ronnie, Millie, Lila--Women's History for Games: A Manifesto and a Way Forward.
C Kocurek
American Journal of Play 10 (1), 52-70, 2017
102017
Chell game: Representation, identification, and racial ambiguity in Portal and Portal 2
J DeWinter, CA Kocurek
LIT, 2015
102015
# 1reasonwhy Women in the Gaming Industry Matters
J Dewinter, C Kocurek
Flow Journal, 2013
92013
Rescuing Anita: Games, gamers, and the battle of the sexes
J DeWinter, C Kocurek
Flow: A Critical Forum on Television and Media Culture 17 (3), 2012
92012
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