A simple and robust mutation strategy for the metropolis light transport algorithm C Kelemen, L Szirmay‐Kalos, G Antal, F Csonka Computer Graphics Forum 21 (3), 531-540, 2002 | 225 | 2002 |
Displacement Mapping on the GPU—State of the Art L Szirmay‐Kalos, T Umenhoffer Computer graphics forum 27 (6), 1567-1592, 2008 | 187 | 2008 |
Approximate ray-tracing on the gpu with distance impostors L Szirmay-Kalos, B Aszódi, I Lazányi, M Premecz Computer graphics forum 24 (3), 695-704, 2005 | 163 | 2005 |
A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling. C Kelemen, L Szirmay-Kalos Eurographics (short presentations), 2001 | 117 | 2001 |
Monte carlo volume rendering B CSEBFALVI, L SZIRMAY-KALOS. Proceedings of the 14th IEEE Visualization 2003 (VIS'03) 3, 2003 | 93 | 2003 |
Monte carlo volume rendering B Csébfalvi, L Szirmay-Kalos Proceedings of the 14th IEEE Visualization 2003 (VIS'03), 59, 2003 | 92 | 2003 |
Compact metallic reflectance models L Neumann, A Neumannn, L Szirmay‐Kalos Computer Graphics Forum 18 (3), 161-172, 1999 | 89 | 1999 |
Free path sampling in high resolution inhomogeneous participating media L Szirmay‐Kalos, B Tóth, M Magdics Computer Graphics Forum 30 (1), 85-97, 2011 | 83 | 2011 |
An anisotropic BRDF model for fitting and Monte Carlo rendering M Kurt, L Szirmay-Kalos, J Křivánek ACM SIGGRAPH Computer Graphics 44 (1), 1-15, 2010 | 80 | 2010 |
Theory of three-dimensional computer graphics L Szirmay-Kalos, G Marton, B Dobos, T Horvath, P Risztics, E Kovacs Akadémiai Kiadó, 1995 | 74 | 1995 |
Monte-carlo methods in global illumination SK László Available electronically from http://www. iit. bme. hu/szirmay/puba. html …, 2000 | 72 | 2000 |
On the efficiency of ray-shooting acceleration schemes L Szirmay-Kalos, V Havran, B Balázs, L Szécsi Proceedings of the 18th spring conference on Computer graphics, 97-106, 2002 | 69 | 2002 |
Worst-case versus average case complexity of ray-shooting L Szirmay-Kalos, G Márton Computing 61 (2), 103-131, 1998 | 67 | 1998 |
Volumetric ambient occlusion for real-time rendering and games L Szirmay-Kalos, T Umenhoffer, B Tóth, L Szécsi, M Sbert IEEE Computer Graphics and Applications 30 (1), 70-79, 2009 | 61 | 2009 |
Global ray-bundle tracing with hardware acceleration L Szirmay-Kalos, W Purgathofer Rendering Techniques’ 98: Proceedings of the Eurographics Workshop in Vienna …, 1998 | 55 | 1998 |
Stochastic Iteration for Non‐diffuse Global Illumination L Szirmay‐Kalos Computer Graphics Forum 18 (3), 233-244, 1999 | 53 | 1999 |
An Analysis of Quasi‐Monte Carlo Integration Applied to the Transillumination Radiosity Method L Szirmay‐Kalos, T Fóris, L Neumann, B Csébfalvi Computer Graphics Forum 16 (3), C271-C281, 1997 | 49 | 1997 |
Háromdimenziós grafika, animáció és játékfejlesztés L Szirmay-Kalos, G Antal, F Csonka ComputerBooks, Budapest, 2003 | 47* | 2003 |
Fresnel term approximations for metals I Lazányi, L Szirmay-Kalos Václav Skala-UNION Agency, 2005 | 45 | 2005 |
Stackless Multi‐BVH Traversal for CPU, MIC and GPU Ray Tracing AT Áfra, L Szirmay‐Kalos Computer Graphics Forum 33 (1), 129-140, 2014 | 42 | 2014 |