Measuring and defining the experience of immersion in games C Jennett, AL Cox, P Cairns, S Dhoparee, A Epps, T Tijs, A Walton International journal of human-computer studies 66 (9), 641-661, 2008 | 2576 | 2008 |
A grounded investigation of game immersion E Brown, P Cairns CHI'04 extended abstracts on Human factors in computing systems, 1297-1300, 2004 | 2016 | 2004 |
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form HL O’Brien, P Cairns, M Hall International Journal of Human-Computer Studies 112, 28-39, 2018 | 799 | 2018 |
Video game loot boxes are linked to problem gambling: Results of a large-scale survey D Zendle, P Cairns PloS one 13 (11), e0206767, 2018 | 406 | 2018 |
Validating the Unified Theory of Acceptance and Use of Technology (UTAUT) tool cross-culturally L Oshlyansky, P Cairns, H Thimbleby Proceedings of HCI 2007 The 21st British HCI Group Annual Conference …, 2007 | 362 | 2007 |
Research methods for human-computer interaction P Cairns, AL Cox Cambridge University Press, 2008 | 347 | 2008 |
Assessing the core elements of the gaming experience EH Calvillo-Gámez, P Cairns, AL Cox Game user experience evaluation, 37-62, 2015 | 319 | 2015 |
Immersion in digital games: review of gaming experience research P Cairns, A Cox, AI Nordin Handbook of digital games, 337-361, 2014 | 294 | 2014 |
A systematic literature review for agile development processes and user centred design integration D Salah, RF Paige, P Cairns Proceedings of the 18th international conference on evaluation and …, 2014 | 228 | 2014 |
First person vs. third person perspective in digital games: do player preferences affect immersion? A Denisova, P Cairns Proceedings of the 33rd annual ACM conference on human factors in computing …, 2015 | 226 | 2015 |
A qualititative approach to HCI research A Adams, P Lunt, P Cairns Cambridge University Press, 2008 | 221 | 2008 |
Time perception, immersion and music in videogames T Sanders, P Cairns Proceedings of HCI 2010, 2010 | 219 | 2010 |
Loot boxes are again linked to problem gambling: Results of a replication study D Zendle, P Cairns PloS one 14 (3), e0213194, 2019 | 206 | 2019 |
Wattsup? Motivating reductions in domestic energy consumption using social networks D Foster, S Lawson, M Blythe, P Cairns Proceedings of the 6th Nordic conference on human-computer interaction …, 2010 | 203 | 2010 |
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win D Zendle, P Cairns, H Barnett, C McCall Computers in Human Behavior 102, 181-191, 2020 | 183 | 2020 |
Not doing but thinking: the role of challenge in the gaming experience A Cox, P Cairns, P Shah, M Carroll Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 183 | 2012 |
The prevalence of loot boxes in mobile and desktop games D Zendle, R Meyer, P Cairns, S Waters, N Ballou Addiction 115 (9), 1768-1772, 2020 | 181 | 2020 |
Beyond guidelines: what can we learn from the visual information seeking mantra? B Craft, P Cairns Ninth International Conference on Information Visualisation (IV'05), 110-118, 2005 | 181 | 2005 |
Behaviour, realism and immersion in games K Cheng, PA Cairns CHI'05 extended abstracts on Human factors in computing systems, 1272-1275, 2005 | 173 | 2005 |
A framework for modelling trojans and computer virus infection H Thimbleby, S Anderson, P Cairns The Computer Journal 41 (7), 444-458, 1998 | 150 | 1998 |