Heuristic evaluation: Comparing generic and specific usability heuristics for identification of usability problems in a living museum mobile guide app MK Othman, MNS Sulaiman, S Aman Advances in Human‐Computer Interaction 2018 (1), 1518682, 2018 | 38 | 2018 |
Improving children's cultural heritage experience using game-based learning at a living museum MK Othman, S Aman, NN Anuar, I Ahmad Journal on Computing and Cultural Heritage (JOCCH) 14 (3), 1-24, 2021 | 31 | 2021 |
An empirical study of visitors’ experience at kuching orchid garden with mobile guide application MK Othman, KI Idris, S Aman, P Talwar Advances in Human‐Computer Interaction 2018 (1), 5740520, 2018 | 17 | 2018 |
The role of social support in mediating stress and depression P Talwar Online Journal of Health and Allied Sciences 16 (1), 2017 | 14 | 2017 |
Expert vs novice collaborative heuristic evaluation (CHE) of a smartphone app for cultural heritage sites MK Othman, LW Ong, S Aman Multimedia Tools and Applications 81 (5), 6923-6942, 2022 | 7 | 2022 |
Viewing Islamic art museum exhibits on the smartphone: Re-examining visitors’ experiences MK Othman, NE Young, S Aman Journal of Cognitive Sciences and Human Development 1 (1), 102-118, 2015 | 7 | 2015 |
Mapping computational thinking skills through digital games Co-creation activity amongst Malaysian sub-urban children MK Othman, S Jazlan, FA Yamin, S Aman, FS Mohamad, NN Anuar, ... Journal of Educational Computing Research 61 (2), 355-389, 2023 | 3 | 2023 |
Reconnoitering the Influence of Socio-demographic Factors on Internet Addiction P Talwar Online Journal of Health and Allied Sciences 17 (1), 2018 | 2 | 2018 |