The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses R Daneels, M Denoo, A Vandewalle, B Dupont, S Malliet Game Studies 22 (2), 2022 | 14 | 2022 |
Animating a plausible past: Perceived realism and sense of place influence entertainment of and tourism intentions from historical video games ND Bowman, A Vandewalle, R Daneels, Y Lee, S Chen Games and Culture 19 (3), 286-308, 2024 | 12 | 2024 |
Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games A Vandewalle, R Daneels, E Simons, S Malliet Games and Culture 18 (5), 643-663, 2023 | 11 | 2023 |
Ludendo discimus: the learning possibilities of video games set in antiquity A Vandewalle Symposium voor Jonge Classici 40 (3), 40-46, 2020 | 5 | 2020 |
Video games as mythology museums? Mythographical story collections in games A Vandewalle International Journal of the Classical Tradition 31 (1), 90-112, 2024 | 4 | 2024 |
Ergodic characterization: A methodological framework for analyzing games set in classical antiquity A Vandewalle, S Malliet DiGRA’20–Proceedings of the 2020 DiGRA International Conference: Play …, 2020 | 4 | 2020 |
Playing with Character: A Framework of Characterization in Video Games A Vandewalle, S Malliet, K Demoen Games and Culture, 15554120231179496, 2023 | 3 | 2023 |
Examining the relationship between perceived realism and enjoyment in historical video games A Vandewalle, R Daneels, E Simons, S Malliet 72th Annual International Communication Association (ICA) Conference, Game …, 2022 | 1 | 2022 |
The Digital Game Analysis Protocol (DiGAP): Facilitating Transparency in Games Research R Daneels, M Denoo, A Vandewalle, S Malliet Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022, 2022 | 1 | 2022 |
Assassin’s Creed Odyssey: A Playable Version of Classical Greece A Vandewalle Retrieved, 2021 | 1* | 2021 |
Assassin’s Creed Odyssey: een speelbare versie van klassiek Griekenland A Vandewalle Hermeneus 91 (4), 146-152, 2019 | 1 | 2019 |
THE PLAYING FIELD: THE STUDY OF CLASSICAL ANTIQUITY IN VIDEO GAMES AND THE DATABASE PROJECT PAIZOMEN A Vandewalle Playful Classics: Classical Reception as a Creative Process, 67, 2024 | | 2024 |
Greek Game Developers’ Opinions on the Representation and Reception of (Ancient) Greece in Games: An Exploratory Interview Pilot Study A Vandewalle | | 2024 |
Transformations of Heroic Aesthetics. Cinematic Forces in Video Games A Vandewalle Classical Heroes in the 21st Century, 149-160, 2023 | | 2023 |
Museums of Myth and Mechanics of Mythography in Mythological Video Games A Vandewalle Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023 | | 2023 |
Review of Ross Clare: Ancient Greece and Rome in Videogames. Representation, Play, Transmedia: Bloomsbury Academic (London, New York 2021)(= IMAGINES–Classical Receptions in … A Vandewalle thersites. Journal for Transcultural Presences & Diachronic Identities from …, 2023 | | 2023 |
Journal of Geek Studies RM Bennett, KL Krupa, K Minniti, A Vandewalle Journal of Geek Studies 10 (2), 89-97, 2023 | | 2023 |
Wie zijn hier de barbaren? Germanen vechten terug op Netflix A Vandewalle KLEIO (DEN HAAG) 64 (2), 24-27, 2023 | | 2023 |
Bridging the DIdacticalGAP: D’un protocole d’analyse de jeu vidéo à un outil de développement didactique et curriculaire en sciences du jeu B Dupont, M Denoo, A Vandewalle, R Daneels, S Malliet 6e colloque de l’AUPTIC Éducation, 2022 | | 2022 |
Les défis de l’interdisciplinarité en game studies: Pistes de réponses inspirées du projet Gam (e)(a) ble et du protocole DiGAP B Dupont, R Daneels, M Denoo, A Vandewalle, S Malliet Séminaire RESIC, 2022 | | 2022 |