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Alexander Vandewalle
Alexander Vandewalle
PhD researcher, University of Antwerp & Ghent University
在 uantwerpen.be 的电子邮件经过验证
标题
引用次数
引用次数
年份
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses
R Daneels, M Denoo, A Vandewalle, B Dupont, S Malliet
Game Studies 22 (2), 2022
142022
Animating a plausible past: Perceived realism and sense of place influence entertainment of and tourism intentions from historical video games
ND Bowman, A Vandewalle, R Daneels, Y Lee, S Chen
Games and Culture 19 (3), 286-308, 2024
122024
Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games
A Vandewalle, R Daneels, E Simons, S Malliet
Games and Culture 18 (5), 643-663, 2023
112023
Ludendo discimus: the learning possibilities of video games set in antiquity
A Vandewalle
Symposium voor Jonge Classici 40 (3), 40-46, 2020
52020
Video games as mythology museums? Mythographical story collections in games
A Vandewalle
International Journal of the Classical Tradition 31 (1), 90-112, 2024
42024
Ergodic characterization: A methodological framework for analyzing games set in classical antiquity
A Vandewalle, S Malliet
DiGRA’20–Proceedings of the 2020 DiGRA International Conference: Play …, 2020
42020
Playing with Character: A Framework of Characterization in Video Games
A Vandewalle, S Malliet, K Demoen
Games and Culture, 15554120231179496, 2023
32023
Examining the relationship between perceived realism and enjoyment in historical video games
A Vandewalle, R Daneels, E Simons, S Malliet
72th Annual International Communication Association (ICA) Conference, Game …, 2022
12022
The Digital Game Analysis Protocol (DiGAP): Facilitating Transparency in Games Research
R Daneels, M Denoo, A Vandewalle, S Malliet
Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022, 2022
12022
Assassin’s Creed Odyssey: A Playable Version of Classical Greece
A Vandewalle
Retrieved, 2021
1*2021
Assassin’s Creed Odyssey: een speelbare versie van klassiek Griekenland
A Vandewalle
Hermeneus 91 (4), 146-152, 2019
12019
THE PLAYING FIELD: THE STUDY OF CLASSICAL ANTIQUITY IN VIDEO GAMES AND THE DATABASE PROJECT PAIZOMEN
A Vandewalle
Playful Classics: Classical Reception as a Creative Process, 67, 2024
2024
Greek Game Developers’ Opinions on the Representation and Reception of (Ancient) Greece in Games: An Exploratory Interview Pilot Study
A Vandewalle
2024
Transformations of Heroic Aesthetics. Cinematic Forces in Video Games
A Vandewalle
Classical Heroes in the 21st Century, 149-160, 2023
2023
Museums of Myth and Mechanics of Mythography in Mythological Video Games
A Vandewalle
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Review of Ross Clare: Ancient Greece and Rome in Videogames. Representation, Play, Transmedia: Bloomsbury Academic (London, New York 2021)(= IMAGINES–Classical Receptions in …
A Vandewalle
thersites. Journal for Transcultural Presences & Diachronic Identities from …, 2023
2023
Journal of Geek Studies
RM Bennett, KL Krupa, K Minniti, A Vandewalle
Journal of Geek Studies 10 (2), 89-97, 2023
2023
Wie zijn hier de barbaren? Germanen vechten terug op Netflix
A Vandewalle
KLEIO (DEN HAAG) 64 (2), 24-27, 2023
2023
Bridging the DIdacticalGAP: D’un protocole d’analyse de jeu vidéo à un outil de développement didactique et curriculaire en sciences du jeu
B Dupont, M Denoo, A Vandewalle, R Daneels, S Malliet
6e colloque de l’AUPTIC Éducation, 2022
2022
Les défis de l’interdisciplinarité en game studies: Pistes de réponses inspirées du projet Gam (e)(a) ble​ et du protocole DiGAP
B Dupont, R Daneels, M Denoo, A Vandewalle, S Malliet
Séminaire RESIC, 2022
2022
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