Eye-catching crowds: saliency based selective variation R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009 | 111 | 2009 |
Speech-driven facial animation with realistic dynamics R Gutierrez-Osuna, PK Kakumanu, A Esposito, ON Garcia, A Bojórquez, ... IEEE transactions on multimedia 7 (1), 33-42, 2005 | 100 | 2005 |
Impostors and pseudo-instancing for GPU crowd rendering E Millan, I Rudomin Proceedings of the 4th international conference on Computer graphics and …, 2006 | 59 | 2006 |
Fragment shaders for agent animation using finite state machines I Rudomín, E Millán, B Hernández Simulation Modelling Practice and Theory 13 (8), 741-751, 2005 | 58 | 2005 |
Genetic algorithms for fractal image and image sequence compression L Vences, I Rudomin Proceedings Computacion Visual, 35-44, 1997 | 53 | 1997 |
Simulating cloth using a mixed geometric-physical method IJ Rudomin University of Pennsylvania, 1990 | 46 | 1990 |
Simulating and visualizing real-time crowds on GPU clusters B Hernandez, H Pérez, I Rudomin, S Ruiz, O de Gyves, L Toledo Computación y Sistemas 18 (4), 651-664, 2014 | 41 | 2014 |
Reducing memory requirements for diverse animated crowds S Ruiz, B Hernandez, A Alvarado, I Rudomín Proceedings of Motion on Games, 77-86, 2013 | 38 | 2013 |
Real-time clothing: Geometry and physics I Rudomín, JL Castillo UNION Agency, 2002 | 33 | 2002 |
Fractal compression of single images and image sequences using genetic algorithms L Vences, I Rudomin The Eurographics Association, 1994 | 26 | 1994 |
Humanitarian logistics and cultural diversity within crowd simulation A Ochoa, I Rudomin, G Vargas-Solar, JA Espinosa-Oviedo, H Pérez, ... computacion y sistemas 21 (1), 7-21, 2017 | 20 | 2017 |
Hierarchical level of detail for varied animated crowds L Toledo, O De Gyves, I Rudomín The Visual Computer 30, 949-961, 2014 | 20 | 2014 |
Large crowds of autonomous animated characters using fragment shaders and level of detail E Millán, B Hernández, I Rudomin ShaderX5: Advanced Rendering Techniques, 501-510, 2007 | 17 | 2007 |
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering. E Millán, I Rudomín Int. J. Virtual Real. 6 (1), 35-44, 2007 | 16 | 2007 |
Hair paint B Hernández, I Rudomín Proceedings Computer Graphics International, 2004., 578-581, 2004 | 16 | 2004 |
Object, function, action for tangible interface design M Diaz, I Rudomin Proceedings of the 2nd international conference on Computer graphics and …, 2004 | 15 | 2004 |
Task-based crowd simulation for heterogeneous architectures H Perez, B Hernandez, I Rudomin, E Ayguade Innovative Research and Applications in Next-Generation High Performance …, 2016 | 14 | 2016 |
Comportamientos en simulación de multitudes: revisión del estado del arte O De Gyves, L Toledo, I Rudomín Research in Computer Science 62, 319-334, 2013 | 14 | 2013 |
Multi-user networked interactive augmented reality card game M Diaz, M Alencastre-Miranda, L Munoz-Gomez, I Rudomin 2006 International Conference on Cyberworlds, 177-182, 2006 | 14 | 2006 |
Teleoperating robots in multiuser virtual environments M Alencastre-Miranda, L Muñoz-Gómez, I Rudomín Proceedings of the Fourth Mexican International Conference on Computer …, 2003 | 14 | 2003 |