Sanet: Scene agnostic network for camera localization L Yang, Z Bai, C Tang, H Li, Y Furukawa, P Tan Proceedings of the IEEE/CVF international conference on computer vision, 42-51, 2019 | 82 | 2019 |
Polarimetric dense monocular slam L Yang, F Tan, A Li, Z Cui, Y Furukawa, P Tan Proceedings of the IEEE conference on computer vision and pattern …, 2018 | 57 | 2018 |
Dense RGB SLAM with Neural Implicit Maps H Li, X Gu, W Yuan, L Yang, Z Dong, P Tan ICLR 2023, 2023 | 30 | 2023 |
SceneSqueezer: Learning To Compress Scene for Camera Relocalization L Yang, R Shrestha, W Li, S Liu, G Zhang, Z Cui, P Tan Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 26 | 2022 |
Attribute recognition from adaptive parts L Yang, L Zhu, Y Wei, S Liang, P Tan arXiv preprint arXiv:1607.01437, 2016 | 23 | 2016 |
End-to-end rotation averaging with multi-source propagation L Yang, H Li, JA Rahim, Z Cui, P Tan Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2021 | 21 | 2021 |
Multi-scale fully convolutional network for fast face detection. Y Bai, W Ma, Y Li, L Cao, W Guo, L Yang BMVC, 2016 | 12 | 2016 |
Graph‐cut based interactive image segmentation with randomized texton searching W Ma, Y Zhang, L Yang, L Duan Computer Animation and Virtual Worlds 27 (5), 454-465, 2016 | 10 | 2016 |
Fast interactive stereo image segmentation W Ma, L Yang, Y Zhang, L Duan Multimedia Tools and Applications 75, 10935-10948, 2016 | 9 | 2016 |
Interactive stereo image segmentation with RGB-D hybrid constraints W Ma, Y Qin, L Yang, S Xu, X Zhang IEEE Signal Processing Letters 23 (11), 1533-1537, 2016 | 6 | 2016 |
Graph-cut based interactive image segmentation with texture constraints Y Zhang, W Ma, L Yang, L Duan, J Liu Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual …, 2014 | 3 | 2014 |
PNeRFLoc: Visual Localization with Point-based Neural Radiance Fields B Zhao, L Yang, M Mao, H Bao, Z Cui Proceedings of the AAAI Conference on Artificial Intelligence 38 (7), 7450-7459, 2024 | 2 | 2024 |