Examining trace data to explore self-regulated learning AF Hadwin, JC Nesbit, D Jamieson-Noel, J Code, PH Winne Metacognition and Learning 2, 107-124, 2007 | 371 | 2007 |
Pandemic designs for the future: perspectives of technology education teachers during COVID-19 J Code, R Ralph, K Forde Information and Learning Sciences 121 (5/6), 419-431, 2020 | 296 | 2020 |
Realigning higher education for the 21st century learner through multi-access learning V Irvine, J Code, L Richards Journal of Online Learning and Teaching 9 (2), 172, 2013 | 256 | 2013 |
Agency for learning: Intention, motivation, self-efficacy and self-regulation J Code Frontiers in Education 5, 19, 2020 | 156* | 2020 |
Social identities, group formation, and the analysis of online communities J Code, NE Zaparyniuk Handbook of research on social software and developing community ontologies …, 2009 | 62 | 2009 |
Using cognitive tools in gStudy to investigate how study activities covary with achievement goals JC Nesbit, PH Winne, D Jamieson-Noel, J Code, M Zhou, KM Allister, ... Journal of Educational Computing Research 35 (4), 339-358, 2006 | 55 | 2006 |
The need for heart failure advocacy in Canada JG Howlett Canadian Journal of Cardiology 33, 1450e1454, 2017 | 52 | 2017 |
Thinking outside the bubble: Virtual performance assessments for measuring inquiry learning J Clarke-Midura, J Code, M Mayrath, C Dede, N Zap Technology Based Assessment for 21st Century Skills: Theoretical and …, 2012 | 52 | 2012 |
Online discussion and college student learning: Toward a model of influence GM Johnson, AJ Howell, JR Code Technology, Pedagogy and Education 14 (1), 61-76, 2005 | 39 | 2005 |
Agency and identity in social media J Code Digital identity and social media, 37-57, 2013 | 38 | 2013 |
Guest editors' preface to the special issue on MOOCs: an academic perspective on an emerging technological and social trend G Siemens, V Irvine, J Code Journal of Online Learning and Teaching 9 (2), iii, 2013 | 37 | 2013 |
Self-regulated learning in video game environments: Implications for educational gaming N Zaparyniuk, J Code Handbook of Research on Effective Electronic Gaming in Education, 738-756, 2009 | 34 | 2009 |
A disorienting dilemma: Teaching and learning in technology education during a time of crisis J Code, R Ralph, K Forde Canadian Journal of Science, Mathematics and Technology Education 22 (1 …, 2022 | 23 | 2022 |
Virtual performance assessment in immersive virtual environments J Code, J Clarke-Midura, N Zap, C Dede Interactivity in E-Learning: Cases and Frameworks, 230-252, 2011 | 22 | 2011 |
Self-regulated learning, motivation and goal theory: Implications for instructional design and e-learning J Code, K MacAllister, CLZ Gress, JC Nesbit Advanced Learning Technologies, 2006. Sixth International Conference on, 872-874, 2006 | 20 | 2006 |
The utility of using immersive virtual environments for the assessment of science inquiry learning J Code, J Clarke-Midura, N Zap, C Dede Journal of Interactive Learning Research 24 (4), 371-396, 2013 | 18 | 2013 |
Preparing teachers to teach online: The role of faculties of education V Irvine, D Mappin, J Code EdMedia+ Innovate Learning, 1978-1981, 2003 | 16 | 2003 |
Open badges in online learning environments: Peer feedback and formative assessment as an engagement intervention for promoting agency S Hatzipanagos, J Code Journal of Educational Multimedia and Hypermedia 25 (2), 127-142, 2016 | 15 | 2016 |
Assessing science inquiry in the classroom: A case study of the virtual assessment project. J Clarke-Midura, J Code, N Zap, C Dede Cases on Inquiry Through Instructional Technology in Math and Science …, 2012 | 14* | 2012 |
The use of text messaging to improve the hospital-to-community transition in acute coronary syndrome patients (Txt2Prevent): intervention development and pilot randomized … ES Ross, BM Sakakibara, MH Mackay, DGT Whitehurst, J Singer, M Toma, ... JMIR Research Protocols 6 (5), e6968, 2017 | 12 | 2017 |