Player-character relationship and game satisfaction in narrative game: Focus on player experience of character switch in The Last of Us Part II V Erb, S Lee, YY Doh Frontiers in psychology 12, 709926, 2021 | 22 | 2021 |
Mobile game design guide to improve gaming experience for the middle-aged and older adult population: user-centered design approach S Lee, H Oh, CK Shi, YY Doh JMIR Serious Games 9 (2), e24449, 2021 | 19 | 2021 |
The relationship between co-playing and socioemotional status among older-adult game players S Lee, CK Shi, YY Doh Entertainment Computing 38, 100414, 2021 | 7 | 2021 |
Life review using a life metaphoric game to promote intergenerational communication S Lee, H Oh, CK Shi, YY Doh Proceedings of the ACM on Human-Computer Interaction 4 (CSCW2), 1-21, 2020 | 7 | 2020 |
My smart TV agent: Designing smart TV persona for linguistic UX S Lee, J Moon, H Im, CK Shi, BG Jun Distributed, Ambient, and Pervasive Interactions: Second International …, 2014 | 4 | 2014 |
Characterizing and Quantifying Expert Input Behavior in League of Legends H Lee, S Lee, R Nallapati, Y Uh, B Lee Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-21, 2024 | | 2024 |
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of … K Eum, S Lee, M Jo, YY Doh Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 484-502, 2023 | | 2023 |
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences S Lee, CK Shi, YY Doh Educational Gerontology 49 (7), 619-637, 2023 | | 2023 |
Middle-aged and older adults’ digital game experience and perception change: connecting generations through game play S Lee 한국과학기술원, 2021 | | 2021 |
Assessing the possibility of a social e-book by analyzing reader experiences S Lee, JI Kim, CK Shi Online Communities and Social Computing: 5th International conference, OCSC …, 2013 | | 2013 |