First-and third-person perspectives in immersive virtual environments: presence and performance analysis of embodied users G Gorisse, O Christmann, EA Amato, S Richir Frontiers in Robotics and AI 4, 33, 2017 | 260 | 2017 |
Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments L Dominjon, A Lécuyer, JM Burkhardt, P Richard, S Richir IEEE Proceedings. VR 2005. Virtual Reality, 2005., 19-25, 2005 | 222 | 2005 |
Proposition and validation of a questionnaire to measure the user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, S Richir International Journal of Virtual Reality 16 (1), 33-48, 2016 | 217 | 2016 |
The" bubble" technique: Interacting with large virtual environments using haptic devices with limited workspace L Dominjon, A Lécuyer, JM Burkhardt, G Andrade-Barroso, S Richir First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for …, 2005 | 139 | 2005 |
A questionnaire to measure the user experience in immersive virtual environments K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir Proceedings of the 2016 virtual reality international conference, 1-5, 2016 | 105 | 2016 |
Wheelchair simulators: A review T Pithon, T Weiss, S Richir, E Klinger Technology and Disability 21 (1-2), 1-10, 2009 | 89 | 2009 |
From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual environments G Gorisse, O Christmann, S Houzangbe, S Richir Frontiers in Robotics and AI 6, 8, 2019 | 88 | 2019 |
Towards a model of user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, G Loup, S Richir Advances in Human‐Computer Interaction 2018 (1), 7827286, 2018 | 88 | 2018 |
WiiMedia: motion analysis methods and applications using a consumer video game controller A Shirai, E Geslin, S Richir Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007 | 86 | 2007 |
A design methodology for parts using additive manufacturing N Boyard, M Rivette, O Christmann, S Richir 6th International Conference on Advanced research in Virtual and rapid …, 2013 | 80 | 2013 |
Achieving presence through evoked reality JS Pillai, C Schmidt, S Richir Frontiers in psychology 4, 86, 2013 | 76 | 2013 |
Anticiper et évaluer l’utilité dans la conception ergonomique des technologies émergentes: une revue É Loup-Escande*, JM Burkhardt**, S Richir*** Le travail humain 76 (1), 27-55, 2013 | 65 | 2013 |
Handbook of research on serious games as educational, business and research tools MM Cruz-Cunha IGI Global, 2012 | 54 | 2012 |
Transatlantic medical education: preliminary data on distance-based high-fidelity human patient simulation training DKJE von Lubitz, B Carrasco, F Gabbrielli, T Ludwig, H Levine, F Patricelli, ... Medicine Meets Virtual Reality 11, 379-385, 2003 | 49 | 2003 |
Prediction of optimum clearance in sheet metal blanking processes R Hambli, S Richir, P Crubleau, B Taravel The International Journal of Advanced Manufacturing Technology 22, 20-25, 2003 | 47 | 2003 |
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments C Dubosc, G Gorisse, O Christmann, S Fleury, K Poinsot, S Richir Computers & Graphics 101, 82-92, 2021 | 43 | 2021 |
Augmented sport: exploring collective user experience M Pallot, R Eynard, B Poussard, O Christmann, S Richir Proceedings of the virtual reality international conference: Laval virtual, 1-8, 2013 | 43 | 2013 |
Effects on user experience in an edutainment virtual environment: comparison between CAVE and HMD K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir Proceedings of the European conference on cognitive ergonomics, 1-8, 2017 | 42 | 2017 |
L’innovation radicale par la méthode de l’utilisateur extraordinaire S Buisine, A Boisadan, S Richir Psychologie du Travail et des Organisations 24 (4), 374-386, 2018 | 33 | 2018 |
A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace L Dominjon, A Lécuyer, JM Burkhardt, S Richir Computer Graphics International Conference, 288-299, 2006 | 33 | 2006 |