The myth of ‘universal’ narrative models: expanding the design space of narrative structures for interactive digital narratives H Koenitz, A Di Pastena, D Jansen, B De Lint, A Moss Interactive Storytelling: 11th International Conference on Interactive …, 2018 | 40 | 2018 |
Thoughts on an ethical approach to archives in fan studies D Jansen Transformative Works and Cultures 33, 2020 | 12 | 2020 |
“The Link Out”: Towards a Theory of Epiphany in Digital Games A Di Pastena, D Jansen, B de Lint, A Moss Interactive Storytelling: 11th International Conference on Interactive …, 2018 | 9 | 2018 |
Ludic Cyborgism: Game Studies, Cyborgization, and the Legacy of Military Simulation in Videogames D Jansen Press Start 6 (1), 36-53, 2020 | 7 | 2020 |
The Environment at Play: Confronting Nature in The Elder Scrolls V: Skyrim and the “Frostfall” Mod D Jansen Press Start 5 (1), 1-18, 2019 | 4 | 2019 |
A Universe Divided: Texts vs. Games in The Elder Scrolls D Jansen DiGRA Nordic 2018, 2018 | 4 | 2018 |
How Fantasy Games Deal with Race: As Demonstrated by The Elder Scrolls D Jansen First Person Scholar 12, 2018 | 2 | 2018 |
Human, Machine, Play: Donna Haraway in/and Game Studies D Jansen DiGRA 2020, 2020 | 1 | 2020 |
Introduction to the Special Section on the 2022 Utrecht Philosophy Graduate Conference D Jansen Junctions: Graduate Journal of the Humanities 8 (1), 2024 | | 2024 |
The Final Word? How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red Mountain D Jansen Return to the Interactive Past, 57-71, 2021 | | 2021 |
Introduction: Bodies in Disarray D Jansen, ML Whittle Junctions: Graduate Journal of the Humanities 5 (2), 2021 | | 2021 |
Introduction: Storytelling in the Margins D Jansen, ML Whittle Junctions: Graduate Journal of the Humanities 5 (1), 2020 | | 2020 |
Ludic Materialism: Critical Interventions in Game Studies' Material Turn D Jansen | | 2020 |
Brendan Keogh, A Play of Bodies: How We Perceive Videogames. Cambridge, MA: MIT Press, 2018. ISBN: 9780262037631. D Jansen Colloquy 38, 79-83, 2019 | | 2019 |
“O Romeo, Romeo, then Let Us Cull Thy Numbers!” and Other Thoughts about the Displacement of Human Creativity D Jansen Performing Robots Conference, 2019 | | 2019 |
Check for updates" The Link Out A Di Pastena, D Jansen, A Moss, B de Lint Interactive Storytelling: 11th International Conference on Interactive …, 2018 | | 2018 |
Fandom, Power, and the Library: The Fannish Creation of Paratextual Archives for The Elder Scrolls D Jansen | | 2018 |