Ātea presence—Enabling virtual storytelling, presence, and tele-co-presence in an indigenous setting H Regenbrecht, N Park, S Duncan, S Mills, R Lutz, L Lloyd-Jones, C Ott, ... IEEE Technology and Society Magazine 41 (1), 32-42, 2022 | 14 | 2022 |
Voxelvideos for entertainment, education, and training H Regenbrecht, C Ott, N Park, S Duncan, J Collins IEEE Access 9, 68185-68196, 2021 | 8 | 2021 |
Mixed reality co-design for indigenous culture preservation & continuation N Park, H Regenbrecht, S Duncan, S Mills, RW Lindeman, N Pantidi, ... 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 149-157, 2022 | 7 | 2022 |
Voxel-based immersive mixed reality: A framework for ad hoc immersive storytelling S Duncan, N Park, C Ott, T Langlotz, H Regenbrecht PRESENCE: Virtual and Augmented Reality 30, 5-29, 2021 | 5 | 2021 |
A fast multi-RGBD-camera calibration S Duncan, H Regenbrecht, T Langlotz 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 906-907, 2019 | 4 | 2019 |
Perceptions, experiences and preparations for heatwaves in the Marlborough region of Aotearoa New Zealand: an elderly and stakeholder perspective H Duncan University of Otago, 2024 | | 2024 |
Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences S Duncan, H Regenbrecht, T Langlotz 2023 38th International Conference on Image and Vision Computing New Zealand …, 2023 | | 2023 |
Body Part Labelling with Minkowski Networks J Cahill-Lane, S Mills, S Duncan 2019 International Conference on Image and Vision Computing New Zealand …, 2019 | | 2019 |
Voxelvideos for Entertainment, Education, and Training S DUNCAN, J COLLINS | | |