Director's cut: a combined dataset for visual attention analysis in cinematic VR content S Knorr, C Ozcinar, CO Fearghail, A Smolic Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media …, 2018 | 53 | 2018 |
Director’s cut-analysis of aspects of interactive storytelling for vr films CO Fearghail, C Ozcinar, S Knorr, A Smolic International Conference on Interactive Digital Storytelling, 308-322, 2018 | 38 | 2018 |
Faoladh: A case study in cinematic VR storytelling and production D Dowling, CO Fearghail, A Smolic, S Knorr International Conference on Interactive Digital Storytelling, 359-362, 2018 | 23 | 2018 |
Director’s cut-analysis of VR film cuts for interactive storytelling CO Fearghail, C Ozcinar, S Knorr, A Smolic 2018 International Conference on 3D Immersion (IC3D), 1-8, 2018 | 15 | 2018 |
Visual attention analysis and user guidance in cinematic VR film H Wang, C O’Fearghail, E Zerman, K Braungart, A Smolic, S Knorr 2021 International Conference on 3D Immersion (IC3D), 1-8, 2021 | 5 | 2021 |
Analysis of intended viewing area vs estimated saliency on narrative plot structures in VR film CO Fearghail, S Knorr, A Smolic 2019 International Conference on 3D Immersion (IC3D), 1-8, 2019 | 5 | 2019 |
Use of saliency estimation in cinematic vr post-production to assist viewer guidance CO Fearghail, E Zerman, SB Knorr, FY Chao, A Smolic Accessed: Jul 16, 2023, 2021 | 2 | 2021 |
* V-SENSE, School of Computer Science and Statistics, Trinity College Dublin, Ireland.* Communication Systems Group, Technical University of Berlin, Germany. CO Fearghail, C Ozcinar, S Knorr, A Smolic | | |