An inclusive design approach for developing video games for children with Autism Spectrum Disorder L Malinverni, J Mora-Guiard, V Padillo, L Valero, A Hervás, N Pares Computers in Human Behavior 71, 535-549, 2017 | 235 | 2017 |
Participatory design strategies to enhance the creative contribution of children with special needs L Malinverni, J Mora-Guiard, V Padillo, MA Mairena, A Hervás, N Pares Proceedings of the 2014 conference on Interaction design and children, 85-94, 2014 | 116 | 2014 |
Learning of abstract concepts through full-body interaction: A systematic review L Malinverni, N Pares Journal of Educational Technology & Society 17 (4), 100-116, 2014 | 112 | 2014 |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites MM Schaper, M Santos, L Malinverni, JZ Berro, N Pares International Journal of Human-Computer Studies 114, 36-50, 2018 | 109 | 2018 |
Participatory evaluation with autistic children K Spiel, L Malinverni, J Good, C Frauenberger Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 82 | 2017 |
Towards methods for evaluating and communicating participatory design: A multimodal approach L Malinverni, J Mora-Guiard, N Pares International Journal of Human-Computer Studies 94, 53-63, 2016 | 65 | 2016 |
The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration L Malinverni, NP Burguès Proceedings of the 14th international conference on interaction design and …, 2015 | 53 | 2015 |
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity L Malinverni, BL Silva, N Parés Proceedings of the 11th international conference on interaction design and …, 2012 | 43 | 2012 |
The world-as-support: Embodied exploration, understanding and meaning-making of the augmented world L Malinverni, J Maya, MM Schaper, N Pares Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 42 | 2017 |
Experience as an object to think with: From sensing-in-action to making-sense of action in full-body interaction learning environments L Malinverni, E Ackermann, N Pares Proceedings of the TEI'16: Tenth International Conference on Tangible …, 2016 | 42 | 2016 |
A full-body interactive videogame used as a tool to foster social initiation conducts in children with autism spectrum disorders MÁ Mairena, J Mora-Guiard, L Malinverni, V Padillo, L Valero, A Hervás, ... Research in Autism Spectrum Disorders 67, 101438, 2019 | 38 | 2019 |
An evaluation-driven design approach to develop learning environments based on full-body interaction L Malinverni, MM Schaper, N Pares Educational Technology Research and Development 64, 1337-1360, 2016 | 33 | 2016 |
Educational robotics as a boundary object: Towards a research agenda L Malinverni, C Valero, MM Schaper, IG de la Cruz International Journal of Child-Computer Interaction 29, 100305, 2021 | 29 | 2021 |
Raising awareness of stereotyping through collaborative digital storytelling: Design for change with and for children E Rubegni, M Landoni, L Malinverni, L Jaccheri International Journal of Human-Computer Studies 157, 102727, 2022 | 27 | 2022 |
Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies V Charisi, L Malinverni, MM Schaper, E Rubegni Proceedings of the 2020 ACM interaction design and children conference …, 2020 | 27 | 2020 |
Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments L Malinverni, MM Schaper, N Pares Qualitative Research 19 (1), 71-89, 2019 | 27 | 2019 |
A conceptual framework to compare two paradigms of augmented and mixed reality experiences L Malinverni, C Valero, MM Schaper, N Pares Proceedings of the 17th ACM conference on interaction design and children, 7-18, 2018 | 24 | 2018 |
“Don't let the robots walk our dogs, but it's ok for them to do our homework”: children's perceptions, fears, and hopes in social robots. E Rubegni, L Malinverni, J Yip Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022 | 23 | 2022 |
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences MM Schaper, OS Iversen, L Malinverni, N Pares International Journal of Human-Computer Studies 132, 52-69, 2019 | 23 | 2019 |
Participatory design methods to define educational goals for full-body interaction MM Schaper, L Malinverni, N Pares Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014 | 23 | 2014 |