Soft, wireless periocular wearable electronics for real-time detection of eye vergence in a virtual reality toward mobile eye therapies S Mishra, YS Kim, J Intarasirisawat, YT Kwon, Y Lee, M Mahmood, ... Science advances 6 (11), eaay1729, 2020 | 121 | 2020 |
Is your virtual self as sensational as your real? Virtual Reality: The effect of body consciousness on the experience of exercise sensations M Matsangidou, CS Ang, AR Mauger, J Intarasirisawat, B Otkhmezuri, ... Psychology of sport and exercise 41, 218-224, 2019 | 80 | 2019 |
Vreed: Virtual reality emotion recognition dataset using eye tracking & physiological measures L Tabbaa, R Searle, SM Bafti, MM Hossain, J Intarasisrisawat, M Glancy, ... Proceedings of the ACM on interactive, mobile, wearable and ubiquitous …, 2021 | 51 | 2021 |
Exploring the touch and motion features in game-based cognitive assessments J Intarasirisawat, CS Ang, C Efstratiou, LWF Dickens, R Page Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous …, 2019 | 16 | 2019 |
An automated Mobile game-based screening tool for patients with alcohol dependence J Intarasirisawat, CS Ang, C Efstratiou, L Dickens, N Sriburapar, ... Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous …, 2020 | 8 | 2020 |
Soft, wireless periocular wearable electronics for real-time detection of eye vergence in a virtual reality toward mobile eye therapies. Sci. Adv. 6 (11), eaay1729 (2020) S Mishra, YS Kim, J Intarasirisawat, YT Kwon, Y Lee | 2 | |
Identifying game design factor for the development of educational digital games S Pongphankae, J Intarasirisawat | 1 | 2016 |
Investigation of Mobile Games for Cognitive Assessment and Screening with a Focus on Touch-based and Motion Features J Intarasirisawat PQDT-Global, 2021 | | 2021 |