Player behavioural modelling for video games SCJ Bakkes, PHM Spronck, G van Lankveld Entertainment Computing 3 (3), 71-79, 2012 | 143 | 2012 |
Games as personality profiling tools G Van Lankveld, P Spronck, J Van den Herik, A Arntz 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 197-202, 2011 | 127 | 2011 |
Incongruity-based adaptive game balancing G Van Lankveld, P Spronck, HJ Van Den Herik, M Rauterberg Advances in computer games 6048, 208-220, 2010 | 66 | 2010 |
Colors and emotions in video games E Joosten, G Van Lankveld, P Spronck 11th International Conference on Intelligent Games and Simulation GAME-ON, 61-65, 2010 | 65 | 2010 |
Serious games in education L Stege, G Van Lankveld, P Spronck International Journal of Computer Science in Sport 10 (1), 1-9, 2011 | 61 | 2011 |
Psychologically Verified Player Modelling. G Van Lankveld, S Schreurs, P Spronck GAMEON, 12-19, 2009 | 45 | 2009 |
Player profiling with fallout 3 P Spronck, I Balemans, G Van Lankveld Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012 | 38 | 2012 |
Extraversion in games G Van Lankveld, S Schreurs, P Spronck, J Van Den Herik Computers and Games: 7th International Conference, CG 2010, Kanazawa, Japan …, 2011 | 38 | 2011 |
Difficulty scaling through incongruity G Van Lankveld, P Spronck, M Rauterberg Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 37 | 2008 |
Influencing player emotions using colors E Joosten, G Van Lankveld, P Spronck Journal of Intelligent Computing 3 (2), 76-86, 2012 | 26 | 2012 |
Assessing gaming simulation validity for training traffic controllers G Van Lankveld, E Sehic, JC Lo, SA Meijer Simulation & Gaming 48 (2), 219-235, 2017 | 21 | 2017 |
Learning analytics should analyse the learning: proposing a generic stealth assessment tool K Georgiadis, G van Lankveld, K Bahreini, W Westera 2019 IEEE conference on games (cog), 1-8, 2019 | 18 | 2019 |
Teaching high school physics with a serious game L Stege, G van Lankveld, P Spronck International Journal of Computer Science in Sport 11 (1), 123-134, 2012 | 13 | 2012 |
Software components for serious game development W Westera, W Van der Vegt, K Bahreini, M Dascalu, G Van Lankveld 10th European Conference on Games Based Learning, 765-772, 2016 | 12 | 2016 |
Accommodating stealth assessment in serious games: Towards developing a generic tool K Georgiadis, G van Lankveld, K Bahreini, W Westera 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 11 | 2018 |
On the robustness of stealth assessment K Georgiadis, G van Lankveld, K Bahreini, W Westera IEEE Transactions on Games 13 (2), 180-192, 2020 | 10 | 2020 |
Quantifying individual player differences G van Lankveld | 8 | 2013 |
Reinforcing stealth assessment in serious games K Georgiadis, G van Lankveld, K Bahreini, W Westera International Conference on Games and Learning Alliance, 512-521, 2019 | 6 | 2019 |
Teaching electrical engineering with a serious game L Stege, G van Lankveld, PHM Spronck Serious Games-Theory, Technology & Practice: Proceedings of the GameDays …, 2011 | 6 | 2011 |
Realizing an applied gaming ecosystem: Towards supporting service-based innovation knowledge management and transfer J Becker, G Van Lankveld, C Steiner, M Hemmje Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 5 | 2016 |