The dark (patterns) side of UX design CM Gray, Y Kou, B Battles, J Hoggatt, AL Toombs Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 809 | 2018 |
Investigating support seeking from peers for pregnancy in online health communities X Gui, Y Chen, Y Kou, K Pine, Y Chen Proceedings of the ACM on Human-Computer Interaction 1 (CSCW), 1-19, 2017 | 141 | 2017 |
Playing with strangers: understanding temporary teams in league of legends Y Kou, X Gui Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 128 | 2014 |
Toxic behaviors in team-based competitive gaming: The case of league of legends Y Kou Proceedings of the annual symposium on computer-human interaction in play, 81-92, 2020 | 117 | 2020 |
Managing uncertainty: using social media for risk assessment during a public health crisis X Gui, Y Kou, KH Pine, Y Chen Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 116 | 2017 |
Conspiracy talk on social media: collective sensemaking during a public health crisis Y Kou, X Gui, Y Chen, K Pine Proceedings of the ACM on Human-Computer Interaction 1 (CSCW), 1-21, 2017 | 112* | 2017 |
Emotion regulation in eSports gaming: a qualitative study of league of legends Y Kou, X Gui Proceedings of the ACM on Human-Computer Interaction 4 (CSCW2), 1-25, 2020 | 90 | 2020 |
Regulating anti-social behavior on the Internet: The example of League of Legends Y Kou, B Nardi iConference, 616-622, 2013 | 79* | 2013 |
Governance in League of Legends: A Hybrid System Y Kou, B Nardi Foundations of Digital Games 2014, 2014 | 73 | 2014 |
Exploring and promoting diagnostic transparency and explainability in online symptom checkers CH Tsai, Y You, X Gui, Y Kou, JM Carroll Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 70 | 2021 |
Understanding the patterns of health information dissemination on social media during the Zika outbreak X Gui, Y Wang, Y Kou, TL Reynolds, Y Chen, Q Mei, K Zheng AMIA Annual Symposium Proceedings 2017, 820, 2017 | 66 | 2017 |
Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community Y Kou, X Gui Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 59 | 2021 |
Live streaming as co-performance: Dynamics between center and periphery in theatrical engagement J Li, X Gui, Y Kou, Y Li Proceedings of the ACM on Human-Computer Interaction 3 (CSCW), 1-22, 2019 | 53 | 2019 |
Mediating the undercurrents: Using social media to sustain a social movement YM Kow, Y Kou, B Semaan, W Cheng Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 53 | 2016 |
" How advertiser-friendly is my video?": YouTuber's Socioeconomic Interactions with Algorithmic Content Moderation R Ma, Y Kou Proceedings of the ACM on Human-Computer Interaction 5 (CSCW2), 1-25, 2021 | 49 | 2021 |
Supporting distributed critique through interpretation and sense-making in an online creative community Y Kou, CM Gray Proceedings of the ACM on Human-Computer Interaction 1 (CSCW), 1-18, 2017 | 43 | 2017 |
One social movement, two social media sites: A comparative study of public discourses Y Kou, YM Kow, X Gui, W Cheng Computer Supported Cooperative Work (CSCW) 26, 807-836, 2017 | 42 | 2017 |
A practice-led account of the conceptual evolution of UX knowledge Y Kou, CM Gray Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 41 | 2019 |
Understanding social roles in an online community of volatile practice: A study of user experience practitioners on reddit Y Kou, CM Gray, AL Toombs, RS Adams ACM Transactions on Social Computing 1 (4), 1-22, 2018 | 40 | 2018 |
Ranking practices and distinction in league of legends Y Kou, X Gui, YM Kow Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 40 | 2016 |