Depth of presence in virtual environments M Slater, M Usoh, A Steed Presence: Teleoperators & Virtual Environments 3 (2), 130-144, 1994 | 1792 | 1994 |
Walking> walking-in-place> flying, in virtual environments M Usoh, K Arthur, MC Whitton, R Bastos, A Steed, M Slater, FP Brooks Jr Proceedings of the 26th annual conference on Computer graphics and …, 1999 | 1263 | 1999 |
Taking steps: the influence of a walking technique on presence in virtual reality M Slater, M Usoh, A Steed ACM Transactions on Computer-Human Interaction (TOCHI) 2 (3), 201-219, 1995 | 1064 | 1995 |
A virtual presence counter M Slater, A Steed Presence 9 (5), 413-434, 2000 | 931 | 2000 |
The influence of body movement on subjective presence in virtual environments M Slater, A Steed, J McCarthy, F Maringelli Human factors 40 (3), 469-477, 1998 | 579 | 1998 |
The drift table: designing for ludic engagement WW Gaver, J Bowers, A Boucher, H Gellerson, S Pennington, A Schmidt, ... CHI'04 extended abstracts on Human factors in computing systems, 885-900, 2004 | 576 | 2004 |
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment M Garau, M Slater, V Vinayagamoorthy, A Brogni, A Steed, MA Sasse Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003 | 546 | 2003 |
Next-generation big data analytics: State of the art, challenges, and future research topics Z Lv, H Song, P Basanta-Val, A Steed, M Jo IEEE Transactions on Industrial Informatics 13 (4), 1891-1899, 2017 | 374 | 2017 |
Public speaking in virtual reality: Facing an audience of avatars M Slater, DP Pertaub, A Steed IEEE Computer Graphics and Applications 19 (2), 6-9, 1999 | 352 | 1999 |
3D-printing of non-assembly, articulated models J Calì, DA Calian, C Amati, R Kleinberger, A Steed, J Kautz, T Weyrich ACM Transactions on Graphics (TOG) 31 (6), 1-8, 2012 | 333 | 2012 |
Is the rubber hand illusion induced by immersive virtual reality? Y Yuan, A Steed 2010 IEEE virtual reality conference (VR), 95-102, 2010 | 296 | 2010 |
Lessons from the lighthouse: collaboration in a shared mixed reality system B Brown, I MacColl, M Chalmers, A Galani, C Randell, A Steed Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003 | 266 | 2003 |
Computer graphics and virtual environments: from realism to real-time M Slater, A Steed, Y Chrysanthou Pearson Education, 2002 | 257 | 2002 |
Redirected walking in place S Razzaque, D Swapp, M Slater, MC Whitton, A Steed Egve 2, 123-130, 2002 | 249 | 2002 |
Human tails: ownership and control of extended humanoid avatars W Steptoe, A Steed, M Slater IEEE transactions on visualization and computer graphics 19 (4), 583-590, 2013 | 233 | 2013 |
Automatic recognition of non-acted affective postures A Kleinsmith, N Bianchi-Berthouze, A Steed IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics) 41 …, 2011 | 226 | 2011 |
Expected, sensed, and desired: A framework for designing sensing-based interaction S Benford, H Schnädelbach, B Koleva, R Anastasi, C Greenhalgh, ... ACM Transactions on Computer-Human Interaction (TOCHI) 12 (1), 3-30, 2005 | 224 | 2005 |
The impact of a self-avatar on cognitive load in immersive virtual reality A Steed, Y Pan, F Zisch, W Steptoe 2016 IEEE virtual reality (VR), 67-76, 2016 | 220 | 2016 |
Collaborating in networked immersive spaces: as good as being there together? R Schroeder, A Steed, AS Axelsson, I Heldal, Å Abelin, J Wideström, ... Computers & Graphics 25 (5), 781-788, 2001 | 212 | 2001 |
Spatial social behavior in second life D Friedman, A Steed, M Slater International workshop on intelligent virtual agents, 252-263, 2007 | 208 | 2007 |