Breaking the game: The traversal of the emergent narrative in video games P Cardoso, M Carvalhais Journal of Science and Technology of the Arts 5 (1), 25-31, 2013 | 28 | 2013 |
Playing in 7D: An Action-Oriented Framework for Video Games PJC Cardoso Faculty of Fine Arts of the University of Porto, 2016 | 22 | 2016 |
Serious pervasive games A Coelho, R Rodrigues, R Nóbrega, J Jacob, L Morgado, P Cardoso, ... Frontiers in Computer Science 2, 30, 2020 | 17 | 2020 |
Defining the mechanisms for engagement design protocol towards the development of analogue and hybrid serious games: Learning from FlavourGame M Sousa, AP Oliveira, P Cardoso, N Zagalo, M Vairinhos Joint International Conference on Serious Games, 31-46, 2021 | 14 | 2021 |
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension I Silva, P Cardoso, E Oliveira Proceedings of the 9th International Conference on Digital and Interactive …, 2019 | 10 | 2019 |
Authoring game-based learning activities that are manageable by teachers P Cardoso, L Morgado, A Coelho ERCIM News 119, 2020 | 9 | 2020 |
Empathy in the ergodic experience of computational aesthetics M Carvalhais, P Cardoso Editorial Coordinators: Rufus Adebayo, Ismail Farouk, Steve Jones …, 2018 | 9 | 2018 |
What Then Happens When Interaction is Not Possible: The Virtuosic Interpretation of Ergodic Artefacts M Carvalhais, P Cardoso Journal of Science and Technology of the Arts 7 (1), 55-62, 2015 | 9 | 2015 |
Beyond vicarious interactions: From theory of mind to theories of systems in Ergodic Artefacts M Carvalhais, P Cardoso Proceedings xCoAx, 139-50, 2015 | 9 | 2015 |
Breaking the Hedonistic Loop: Meaning before fun in videogames P Cardoso, R Melo, M Carvalhais Proceedings of the 9th International Conference on Digital and Interactive …, 2019 | 8 | 2019 |
Um modelo tipológico da ação dos videojogos PJC Cardoso | 8 | 2008 |
Creation of meaning in processor-based artefacts M Carvalhais, P Cardoso ISEA 2017: International Symposium on Electronic Arts, Manizales, Colombia, 2017 | 7 | 2017 |
Asynchronous interactions between players and game world A Neto, P Cardoso, M Carvalhais International Conference on Design and Digital Communication, 148-156, 2020 | 6 | 2020 |
Narrative games in ergodic media M Carvalhais, P Cardoso Estudos em Comunicação 2 (27), 2018 | 6 | 2018 |
Speculative design for development of serious games: a case study in the context of anorexia nervosa V Peçaibes, P Cardoso, B Giesteira Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI …, 2019 | 5 | 2019 |
Traversal by Repetition: Reprising in video games P Cardoso, M Carvalhais #16.ART - International Meeting of Art and Technology 16, 201-207, 2017 | 5 | 2017 |
Design is in the house: basic concepts to understand the role of design in the creation of the club experience C Lugo-Elías, P Cardoso International Conference on Design and Digital Communication, 517-527, 2021 | 4 | 2021 |
Gamifying the museological experience A Coelho, P Cardoso, M van Zeller, L Santos, J Raimundo, R Vaz | 4 | 2020 |
Traversing the emerging narrative in interactive narratives and video games P Cardoso, M Carvalhais Avanca| Cinema: International Conference Cinema—Art, Technology …, 2013 | 4 | 2013 |
Examining the impact and moderating effects of an 8-week mindfulness-based program in Grade 4 T Limpo, AI Vieira, S Magalhães, R Rocha, C Cordeiro, R Rodrigues, ... Mindfulness 14 (8), 2026-2043, 2023 | 3 | 2023 |