No straight answers: queering hegemonic masculinity in BioWare’s Mass Effect T Krampe Game Studies 18 (2), 2018 | 19 | 2018 |
Playful poetics: Metareferential interfaces in recent indie games T Krampe, S Lotzow, JN Thon Poetics Today 43 (4), 729-771, 2022 | 4 | 2022 |
Rethinking Postcolonial Europe: Moving Identities, Changing Subjectivities N Butt, R Clarke, T Krampe University Of Tasmania, 2022 | 4 | 2022 |
Rewriting rules, changing worlds: Diegetic and ludic forms of metareference in The Magic Circle T Krampe Frontiers of Narrative Studies 9 (1), 137-157, 2023 | 1 | 2023 |
Attention and Mind-Wandering in Contemporary German Children’s and Young Adult Metafiction A Hopfgarten, T Krampe DIEGESIS 11 (2), 2022 | 1 | 2022 |
Big Brother Meets Joystick: Ethical Perspectives on Surveillance Imagery in Digital Games M Hennig, T Krampe, W Loh, M Spöhrer Abstract Proceedings of DiGRA 2024 Conference: Playgrounds, 2024 | | 2024 |
Intersections of Race, Sexuality, and National Identity in BioWare’s Mass Effect T Krampe Nationalism and the Postcolonial, 149-166, 2021 | | 2021 |
Self-Conscious Play: Towards a Theory, Typology, and History of Metareference in Videogames T Krampe | | 2020 |
All the World’sa Game: Video Game Culture and the Videoludification of Society T Krampe KULT_online, 2019 | | 2019 |
Crossing Borders: The Construction of Gender, Landscape, and Identity in George RR Matins's A Song of Ice and Fire T Krampe Universität Bielefeld, 2015 | | 2015 |
Das Panopticon: Vom Gefängnisbau zur Allegorie T KRAMPE Kontrollmaschinen. Zur Dispositivtheorie des Computerspiels, 124, 0 | | |