ubiGaze: ubiquitous augmented reality messaging using gaze gestures M Bâce, T Leppänen, DG De Gomez, AR Gomez SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications, 1-5, 2016 | 45 | 2016 |
Bimodalgaze: Seamlessly refined pointing with gaze and filtered gestural head movement L Sidenmark, D Mardanbegi, AR Gomez, C Clarke, H Gellersen ACM Symposium on Eye Tracking Research and Applications, 1-9, 2020 | 42 | 2020 |
Supervision: playing with gaze aversion and peripheral vision A Ramirez Gomez, H Gellersen Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 27 | 2019 |
Gaze+ Hold: Eyes-only direct manipulation with continuous gaze modulated by closure of one eye AR Ramirez Gomez, C Clarke, L Sidenmark, H Gellersen ACM symposium on eye tracking research and applications, 1-12, 2021 | 24 | 2021 |
Smooth-i: smart re-calibration using smooth pursuit eye movements A Ramirez Gomez, H Gellersen Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018 | 21 | 2018 |
Looking outside the box: reflecting on gaze interaction in gameplay A Ramirez Gomez, H Gellersen Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 17 | 2019 |
Eyesthetics: Making sense of the aesthetics of playing with gaze A Ramirez Gomez, M Lankes Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021 | 15 | 2021 |
Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction A Ramirez Gomez, H Gellersen Proceedings of the Halfway to the Future Symposium 2019, 1-7, 2019 | 11 | 2019 |
More than looking: using eye movements behind the eyelids as a new game mechanic A Ramirez Gomez, H Gellersen Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 10 | 2020 |
Towards designing diegetic gaze in games: The use of gaze roles and metaphors A Ramirez Gomez, M Lankes Multimodal Technologies and Interaction 3 (4), 65, 2019 | 10 | 2019 |
Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations KHP Sauvé, A Ramirez Gomez, S Houben CHI 2022-Proceedings of the 2022 CHI Conference on Human Factors in …, 2022 | 8 | 2022 |
GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay A Ramirez-Gomez, H Gellersen COGAIN Symposium 2017, 2017 | 7* | 2017 |
KryptonEyed: playing with gaze without looking A Ramirez Gomez, H Gellersen Proceedings of the 15th International Conference on the Foundations of …, 2020 | 6 | 2020 |
GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games M Lankes, A Ramirez Gomez Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-25, 2022 | 5 | 2022 |
Socially distanced games: Exploring the future opportunities of remote play A Ramirez Gomez, K Stawarz Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 3 | 2022 |
Exploring Gaze Interaction Design in Games: Playing with Vision A Ramirez Gomez Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 3 | 2019 |
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning AR Gomez, M Lankes ACM Games: Research and Practice 1 (3), 1-3, 2023 | | 2023 |
Animated Porcupine Fish at Cumberland House Natural History Museum AR Gomez, ILA DaSilva, A Bee Animated Porcupine Fish Meet the fish, created by University of Portsmouth …, 2023 | | 2023 |
Daddy the Porcupine: films AR Gomez, ILA DaSilva | | 2023 |
Should holograms be displayed next to paper mache models? Reflections on the conflict of the pre-digital and the post-digital museum AR Gomez, CS Bailey-Ross DRHA 2023: Digital Research in the Humanities and Arts: Performing Cultural …, 2023 | | 2023 |