Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world I Kongmee, R Strachan, C Montgomery, A Pickard | 49 | 2011 |
Moving between virtual and real worlds: Second language learning through massively multiplayer online role playing games (MMORPGs) I Kongmee, R Strachan, A Pickard, C Montgomery 2011 3rd computer science and electronic engineering conference (CEEC), 13-18, 2011 | 42 | 2011 |
A case study of using online communities and virtual environment in massively multiplayer role playing games (MMORPGs) as a learning and teaching tool for second language learners I Kongmee, R Strachan, A Pickard, C Montgomery International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2012 | 25 | 2012 |
Using massively multiplayer role playing games (MMORPGs) to support second language learning: A case study of the student journey R Strachan, I Kongmee, A Pickard Utilizing virtual and personal learning environments for optimal learning …, 2016 | 15 | 2016 |
Translation, cross-cultural adaptation and psychometric validation of the Thai version of the STarT Back Screening Tool in patients with non-specific low back pain T Wiangkham, N Phungwattanakul, N Thongbai, N Situy, T Polchaika, ... BMC musculoskeletal disorders 22 (1), 454, 2021 | 13 | 2021 |
Translation, cross-cultural adaptation and psychometric evaluation of the Thai version of the fear-avoidance beliefs questionnaire in patients with non-specific neck pain T Wiangkham, N Phungwattanakul, P Tedsombun, I Kongmee, ... Scandinavian journal of pain 21 (2), 247-255, 2021 | 11 | 2021 |
Central Sensitisation Inventory-Thai version: translation, cross-cultural adaptation, and psychometric evaluation in chronic non-specific neck pain T Wiangkham, N Phungwattanakul, T Rinpol, A Somsiri, S Mainoiy, ... Disability and Rehabilitation 45 (25), 4303-4310, 2023 | 2 | 2023 |