Exploring the impact of gamification on student engagement and involvement with e-learning systems I Bouchrika, N Harrati, V Wanick, G Wills Interactive Learning Environments 29 (8), 1244-1257, 2019 | 215 | 2019 |
Gamification and behaviour A AlMarshedi, V Wanick, GB Wills, A Ranchhod Gamification: Using game elements in serious contexts, 19-29, 2017 | 152 | 2017 |
Gamification in Management: a systematic review and research directions V Wanick, H Bui International Journal of Serious Games 6 (2), 57-74, 2019 | 74 | 2019 |
SGI: a framework for increasing the sustainability of gamification impact A AlMarshedi, V Wanick, A Ranchhod International Journal for Infonomics 8 (1/2), 1044-1052, 2015 | 68 | 2015 |
Customer models for artificial intelligence-based decision support in fashion online retail supply chains AM Pereira, JAB Moura, EDB Costa, T Vieira, ARDB Landim, E Bazaki, ... Decision Support Systems 158, 113795, 2022 | 60 | 2022 |
Chatbot design approaches for fashion E-commerce: an interdisciplinary review A Landim, AM Pereira, T Vieira, E de B. Costa, JAB Moura, V Wanick, ... International Journal of Fashion Design, Technology and Education, 1-11, 2021 | 54 | 2021 |
Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems A Atkins, V Wanick, G Wills International Journal of Serious Games 4 (4), 3-19, 2017 | 30 | 2017 |
Cryptocurrencies in the Ludic economies: the case of contemporary game cultures LJ Mataruna-dos-Santos, V Wanick Blockchain and Cryptocurrencies, 2018 | 24 | 2018 |
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour V Wanick, J Stallwood, A Ranchhod, G Wills Entertainment Computing 27, 194-208, 2018 | 24 | 2018 |
The design of a hybrid cultural model for Arabic gamified systems N Alomar, V Wanick, G Wills Computers in human behavior 64, 472-485, 2016 | 24 | 2016 |
Brand Storytelling, Gamification and Social Media Marketing in the “Metaverse”: A Case Study of The Ralph Lauren Winter Escape V Wanick, J Stallwood Reinventing fashion retailing: Digitalising, gamifying, entrepreneuring, 35-54, 2023 | 21 | 2023 |
Towards a sustainable gamification impact A AlMarshedi, GB Wills, V Wanick, A Ranchhod Information Society (i-Society), 2014 International Conference on, 195-200, 2014 | 17 | 2014 |
Virtual Transcendence Experiences: Exploring Technical and Design Challenges in Multi-Sensory Environments V Wanick, G Xavier, E Ekmekcioglu Proceedings of the 10th International Workshop on Immersive Mixed and …, 2018 | 15 | 2018 |
Exploring avatar roles for motivational effects in gameful environments N M Tuah, V Wanick, A Ranchhod, G B Wills EAI Endorsed Transactions on Creative Technologies 4 (10), 2017 | 14 | 2017 |
Exploring the use of participatory design in game design: a Brazilian perspective V Wanick, C Bitelo International Journal of Serious Games 7 (3), 3-20, 2020 | 12 | 2020 |
Mhealth and the digital cyborg body: the running apps in a society of control I Sacramento, V Wanick Mobile e-Health, 39-70, 2017 | 12 | 2017 |
Skins in the game: fashion branding and commercial video games E Reay, V Wanick Reinventing Fashion Retailing: Digitalising, Gamifying, Entrepreneuring, 73-90, 2023 | 11 | 2023 |
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil V Wanick, R Dunn, A Ranchhod, G Wills EAI Endorsed Transactions on Serious Games 18 (1), 2019 | 11 | 2019 |
Immersion and narrative design in educational games across cultures J Baker, V Wanick, M Asiri, G Wills, A Ranchhod Serious Games and Edutainment Applications, 2nd Ed, 2016 | 11 | 2016 |
Flow experience in learning: when gamification meets artificial intelligence in education II Bittencourt, S Isotani, V Wanick, A Ranchhod Springer 10948, 541-543, 2018 | 8 | 2018 |