Unlimited corridor: redirected walking techniques using visuo haptic interaction K Matsumoto, Y Ban, T Narumi, Y Yanase, T Tanikawa, M Hirose ACM SIGGRAPH 2016 emerging technologies, 1-2, 2016 | 132 | 2016 |
Unlimited corridor: A visuo-haptic redirection system K Matsumoto, T Narumi, Y Ban, Y Yanase, T Tanikawa, M Hirose Proceedings of the 17th International Conference on Virtual-Reality …, 2019 | 20 | 2019 |
D-ball: Virtualized sports in diminished reality S Sakai, Y Yanase, Y Matayoshi, M Inami Proceedings of the First Superhuman Sports Design Challenge: First …, 2018 | 14 | 2018 |
Insights of the augmented dodgeball game design and play test K Rebane, T Kai, N Endo, T Imai, T Nojima, Y Yanase Proceedings of the 8th Augmented Human International Conference, 1-10, 2017 | 13 | 2017 |
誰でも神プレイできるジャンプアクションゲーム 簗瀬洋平, 鳴海拓志 日本バーチャルリアリティ学会論文誌 21 (3), 415-422, 2016 | 12* | 2016 |
Designing augmented sports: Merging physical sports and virtual world game concept T Nojima, K Rebane, R Shijo, T Schewe, S Azuma, Y Inoue, T Kai, N Endo, ... Human Interface and the Management of Information. Interaction …, 2018 | 7 | 2018 |
Muscleblazer: a wearable laser tag module powered by pgm-induced force-feedback Y Kishishita, AV Ramirez, S Das, C Thakur, Y Yanase, Y Kurita Proceedings of the First Superhuman Sports Design Challenge: First …, 2018 | 4 | 2018 |
The unknown world of my stuffed animal: Effects of the presentation of social networks in virtual space on the social presence of stuffed animals R HASHIKAWA, H TAKAHASHI, Y YANASE Psychologia 65 (2), 170-184, 2023 | 1 | 2023 |
Living Narratives in Robots: Generating Backstories in Robots through Dialogue and the Use of Large Language Models (LLM) M OMICHI, H TAKAHASHI, M BAN, T IIO, Y YANASE, H ISHIGURO 情報処理学会研究報告 (Web) 2024 (HCI-206), 2024 | | 2024 |
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation K Iida, Y Ina, D Hayashi, Y Yanase, K Watanabe Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023 | | 2023 |
Information processing apparatus, information processing system, and information processing method Y Furukawa, Y Yanase, M Tsunoda, Y Nakajima, M Toumori US Patent 11,700,512, 2023 | | 2023 |
エンタテインメントシンポジウム 2023 における Re: commend-demo トーク録 K WATANABE, M MINAKUCHI, K KURIHARA, Y YANASE, Y BABA, ... 情報処理学会研究報告 (Web) 2023 (EC-70), 2023 | | 2023 |
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays T Oka, K Morimoto, Y Yanase, K Watanabe Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022 | | 2022 |
日本の HCI 分野におけるビデオゲームを使った評価に関するサーベイ T KAWASHIMA, T OKA, Y YANASE, K WATANABE 情報処理学会研究報告 (Web) 2022 (HCI-196), 2022 | | 2022 |
Information processing apparatus, information processing system, and information processing method Y Furukawa, Y Yanase, M Tsunoda, Y Nakajima, M Toumori US Patent App. 16/879,083, 2021 | | 2021 |
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump K Higuchi, S Kasahara, K Nitta, Y Yanase Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018 | | 2018 |
Visuo-Haptic Redirected Walking Using Handrail. K Matsumoto, T Narumi, Y Yanase, Y Ban, T Tanikawa, M Hirose ICAT-EGVE (Posters and Demos), 9-10, 2018 | | 2018 |
D-Ball 縮減現実を用いたスポーツ競技のデザイン 簗瀬洋平, 又吉康綱, 坂井俊介, 稲見昌彦 研究報告エンタテインメントコンピューティング (EC) 2017 (11), 1-4, 2017 | | 2017 |
Transparently Adjusting Difficulty in a Jump-Action Game TN Yohei Yanase TVRSJ 21 (3), pp.415-422, 2016 | | 2016 |
プレイヤキャラクタの位置予測を用いた弾避けゲーム難易度の調整 簗瀬洋平 研究報告ヒューマンコンピュータインタラクション (HCI) 2015 (3), 1-3, 2015 | | 2015 |