Toward next-gen mobile AR games W Broll, I Lindt, I Herbst, J Ohlenburg, AK Braun, R Wetzel IEEE Computer Graphics and Applications 28 (4), 40-48, 2008 | 162 | 2008 |
Guidelines for designing augmented reality games R Wetzel, R McCall, AK Braun, W Broll Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008 | 101 | 2008 |
Using presence to evaluate an augmented reality location aware game R McCall, R Wetzel, J Löschner, AK Braun Personal and Ubiquitous Computing 15, 25-35, 2011 | 89 | 2011 |
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ... Interacting with computers 24 (4), 317-325, 2012 | 84 | 2012 |
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content R Wetzel, L Blum, L Oppermann Proceedings of the international conference on the foundations of digital …, 2012 | 67 | 2012 |
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games L Blum, R Wetzel, R McCall, L Oppermann, W Broll Proceedings of the designing interactive systems conference, 711-720, 2012 | 62 | 2012 |
Developing Ideation Cards for Mixed Reality Game Design R Wetzel, T Rodden, S Benford DiGRA/FDG '16 - Proceedings of the First International Joint Conference of …, 2016 | 55 | 2016 |
Designing mobile augmented reality games R Wetzel, L Blum, W Broll, L Oppermann Handbook of augmented reality, 513-539, 2011 | 46 | 2011 |
Card mapper: enabling data-driven reflections on ideation cards D Darzentas, R Velt, R Wetzel, PJ Craigon, HG Wagner, LD Urquhart, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 22 | 2019 |
Provenance for the people: an HCI perspective on the W3C PROV standard through an online game K Bachour, R Wetzel, M Flintham, TD Huynh, T Rodden, L Moreau Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 20 | 2015 |
Tidy city: a location-based game for city exploration based on user-created content R Wetzel, L Blum, F Feng, L Oppermann, M Straeubig Oldenbourg Verlag, 2011 | 20 | 2011 |
AR circuit constructor: combining electricity building blocks and augmented reality for analogy-driven learning and experimentation T Kreienbühl, R Wetzel, N Burgess, AM Schmid, D Brovelli 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020 | 17 | 2020 |
Science center to go: A mixed reality learning environment of miniature exhibits H Buchholz, C Brosda, R Wetzel Proceedings of the “Learning with ATLAS@ CERN” Workshops Inspiring Science …, 2010 | 14 | 2010 |
Breathe to dive: Exploring a virtual reality game for treatment of cystic fibrosis R Wetzel, T Kreienbühl 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2019 | 11 | 2019 |
TOTEM. Scout: A mobile tool for in-situ creation of location-based content A Jurgelionis, R Wetzel, L Blum, L Oppermann 2013 IEEE International Games Innovation Conference (IGIC), 89-96, 2013 | 11 | 2013 |
The magic lens box: simplifying the development of mixed reality games R Wetzel, I Lindt, A Waern, S Johnson Proceedings of the 3rd international conference on Digital Interactive Media …, 2008 | 11 | 2008 |
Shapes, marbles and pebbles: Template-based content creation for location-based games R Wetzel, L Blum, A Jurgelionis, L Oppermann Proceedings of the IADIS International Conferences Interfaces and Human …, 2012 | 9 | 2012 |
Boxed pervasive games: an experience with user-created pervasive games R Wetzel, A Waern, S Jonsson, I Lindt, P Ljungstrand, KP Åkesson Pervasive Computing: 7th International Conference, Pervasive 2009, Nara …, 2009 | 8 | 2009 |
Introducing pattern cards for mixed reality game design R Wetzel Third Workshop on design patterns in games, 2014 | 7 | 2014 |
A case for design patterns supporting the development of mobile mixed reality games R Wetzel Second Workshop on Design Patterns in Games, 2013 | 7 | 2013 |